March 31st, 2016: Where are all the dinosaurs?

Crew Members: Zevvy, David, Nuri

Where is everyone? It must be the end of the world! Planet X is coming for us!


We started with Concept, which David hadn’t played before. A lot of movie titles we’re chosen, and some of the level 3 expressions were easier to guess, like Fast as Lightning and even Getting Your Sealegs (I kept saying ‘water-legs’, unable to remember the term until doing a salty pirate accent).

Sentinels of the Multiverse

Zevvy – Unity (Incapacitated),  David – Parse (Incapacitated), Nuri – The Scholar (12)

Villain – Deadline: HEROES DEFEATED by Environment Destruction

Environment: Insula Primalis

After Baron Blade’s defeat, the imbalance of the tides attracted the attention of the Eco-Vandal Deadline, who must save humanity from destroying the environment–by destroying it for them!

Parse’s data processing skills allowed us to avert a few Catastrophes early on, and The Scholar acted more as a damage dealer at first due to lack of Elemental Forms. Unity got out a few Bee Bots as well and kept the environment under control, though not before some Primordial Plant life destroyed her bots. Deadline wasn’t too punishing at first, and his environment destruction actually got rid of those pesky plants for us. Who cares about wiping out endangered ancient species…

Eventually the heroes were set up to start taking down Deadline, with Parse’s laser targeting setting up The Scholar and Cryo-Bot to do some serious damage. But at the last second, Deadline’s Catastrophes overwhelmed us, taking out Parse and Unity in two quick rounds. The Scholar transmuted his Flesh to Iron, and was holding on as more of the environment was stripped away. When Deadline was down to only 4 HP, it seemed he would be defeated in the nick of time, but his Pandemonium Key brought out the last Catastrophe he needed to destroy the last two environment cards, bringing all of Insula Primalis to ruin and making all of it’s dinosaurs extinct.

Deadline succeeded in destroying the dinosaurs, which may actually seem helpful for humanity. But there was something else on that island that survived, and as the sands of time passed, it would soon rise to take its place of the dinosaurs as the most fearsome predator humanity had ever seen…

Forget what those space people say. Who needs the digital age when we have cardboard and plastic? And they said the dinosaurs were extinct…they are alive and well at board game gatherings everywhere.



March 21st, 2016: Duchies or Collectives?

Crew Members: Zevvy, David, Roman

It had been a while since we played Dominion, and with a small group this was a good opportunity. We refreshed Roman on the rules and tried not to use too many weird cards.


Zevvy – 35, David – 21, Roman – 11

Mostly base cards, including Moat and Witch. There was also Chapel and Laboratory, that powerful combination of religion and science. David began Chapeling early, but most of the Action cards did not provide Treasure, and so his buying power was limited. Roman got an early Witch but didn’t take advantage of trashing, and once my deck was thin enough to be drawn every turn, the other players were getting curses faster than they could trash or draw past them. The Village / Council Room combo made it easy to find the cards needed and I was able to buy two Provinces a round until they all ran out.

Zevvy – 39, David -37, Roman – 14

No curses this game, but Militia which Roman picked up early. However, there were many ways to protect from Militia, including Menagerie which is in my opinion one of the most powerful cards for its cost. David picked up a bunch of Vaults thinking that they acted like Cellar in addition to providing treasure, but when he realized the mistake began Remaking them into Gold. Though he was able to draw his deck every round, with only one buy he could not get two provinces. The Talisman stood in for extra buy in the early game, and was useful considering the number of four cost cards, but Woodcutter was the only true +Buy card. Roman did not make use of the Menageries like David and I did, and was not able to get to eight consistently until most of the Provinces were already gone.

David and I were going to play another round, but we ended up talking politics and different forms of government… of course, running your own kingdom of witches and Duchies is often more fun in game form than in real life…

March 15th, 2016: 4 Ex – Explain, explain, explain, explain (expansion).

Crew Members: Zevvy, David, Martin

Martin brought over what is branded as a 4 Ex game. The 4 should stand for number of hours it takes us to play such games. Learning the rules and setup only took an hour though which was pretty good, though games like this often require checking the rule book for explanations of specific situations.


Zevvy – 43, David – 42, Martin – 33

In the early stages, David got pretty lucky exploring, and did a lot of research, which was his race’s specialty. I picked up Orbital technology early on and built one every round, which supplemented my production. My ability to trade 2:1 also helped a lot. Martin also got some good explores, but didn’t connect to the middle as early as myself and David. It was only after a few rounds that we started buying battle technology, and I was the first to defeat some aliens. David and I formed diplomatic relations, but Martin conquered the Galactic Center and in the last few rounds, there was a lot of tension and a bit of an arms race. I didn’t have a Tachyon source like Martin and David, so my ships couldn’t pack as much fire power, but I loaded up my Space Stations with Missles and in the end swapped one territory with Martin. David didn’t fare as well and lost a 3 point planet. After receiving points for the battles, the final score was very close, with David only one point behind me, and everyone just barely paying off their upkeep for the last round. David filled up all of his technologies, and I filled up two categories thanks to the expansion technologies.

We played with some pieces of the expansion which add technologies, which definitely add choice and change the game. Next time maybe we’ll try different races and the rest of the expansion tiles.

March 7th, 2016: Weapons of Mass Destruction?

Crew Members: Zevvy, Martin, David, Nima, Roman

This is likely the last meeting at HaNamal 21 for now, as I am moving this week. Hopefully we can still find a convenient way for locals and non-locals to attend gatherings. Our group is large enough that we have enough regulars and semi-regulars to always have a decent showing.

Get Bit!

Zevvy (Winner), Nima, David, Martin

We started with a quick friendly game where players try to be the last one not to have their limbs bit off by a shark. Players take turns placing numbers, trying to be the lowest so they can move forward, but if two players place the same number, you don’t move. A little strategy, a little luck, and with one arm dangling from my side I was the last one not eaten. I guess that makes me the winner?

Power Grid

Nima – 15 (Winner), Zevvy – 15, Martin – 14, Roman – 14, David – 12

We played on the Germany side this time, which is a little more compact but with some more expensive connections. Nima picked up the game pretty quickly, and expanded in his side of the map without competition. Martin and I got pretty cheap starting areas, and David got stuck in the middle. Roman had space at the bottom, but didn’t expand beyond two cities for a while. He did get a few Windmills and when he did expand suddenly he was able to power everything easily. While I was the first to reach seven cities along with Nima, my power plants weren’t the most efficient. Since it took us relatively long to reach Phase 2, the same round Phase 3 had already begun.


Nima, I must mention, if an Oleh from Iran, and usedIMG_20160307_224004522 a lot of Oil for his power plants, though in the end he had two Windmills. David was actually the Uranium leader, with two nuclear plants, though Martin outbid me for the coveted Fission plant, which destroys Mass and turns it into Energy for six cities (that’s why they’re called weapons of Mass destruction, right?) I had some pretty efficient Oil plants, and Roman had some windmills and a hefty Garbage plant. In the end, Nima and I both powered 15 cities, but he had 44 Electrum to my 41, just barely snagging the victory.

This may have been the ‘last’ meeting at HaNamal, but it certainly wasn’t the ‘worst’. Until next time!