May 31st, 2016: Danger? Sorry, I was tuning my magical Lyra…

Crew Members: Zevvy, Nima, David W.

Today we go to dangerous places. Because those are always more fun.

RoboRally

We played on the Chop Shop, a map with upgrades, lasers, and scattered pits. Some poor card dealing left Nima in a pit on more than one occasion, and after the third time his poor robot was out for good. I got stuck among the lasers going in circles, but managed to power down in time before exploding, though at one point all my registers were locked. David somehow managed to actually hit all four flags, making this the first completed game of RoboRally I’ve played, albeit with a small number of people.

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Forbidden Island

David – Messenger, Nima – Explorer, Zevvy – Navigator

Nima hadn’t played this before, but ended up as the hero. David and I sat in our comfy offices while Nima braved to dangerous waters of Forbidden Island, collecting 3 out of the four treasures while the Temples sank around him, swimming to safety while David and I plotted comfortably. Getting the last treasure required me to do some actual legwork, and I was the last one back to Fool’s landing before we flew to safety.

Sentinels of the Multiverse

Zevvy – Argent Adept, David – Ra, Nima – Expatriette

Villain – Kismet: DEFEATED

Environment: Pike Industrial Complex

 

Our heroes caught up to Kismet in the dangerous Industrial Complex. Grabbing her Talisman early allowed us to get lucky with the environment, taking out the mutated rats as they showed up. In the dark corridors, Expatriette could not find her guns at first, but soon lit the halls with an SMG and some Lightning Rounds. While Ra kept Kismet at bay, Argent Adept removed her jinxes while setting up his instruments. When the music room was all set up, Ra began with the pyrotechnics, and pretty soon Kismet was just another pile of ash to be washed away by the irradiated cyclohexane.

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Lessons learned? Being the fire god in a room full of dangerous chemicals is better than being a robot in a room full of lasers.

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May 24th, 2016: Space…

Crew Members: David M., Liz, Zevvy, Nima, David W.

Liz brought back two games by Carl Chudyk, one which I had heard of (Innovation) and one which looked like a combination of every space game we’ve played until now. We went for the second one (since it claimed it could support up to 6 players).

Guillotine

First we decided to chop some heads off, using the end of the table as our Guillotine. Personally I did not chop any heads, but merely stole credit for doing so (I guess by stealing the heads?) Liz ended the day by beheading Robespierre, then our resident Frenchman David W. arrived with a cake…so we let them eat cake?

Impulse

So reading the instructions took a while…this game combines trade / producing / consuming elements with a small board setup, combat, and other interesting things like Plans (personal action set) and the Impulse (communal action set). Since it was our first time, each turn took a while…I mined some minerals, which improve card effects and can be refined later. David M. sabotaged my ship early on, but my mineral bonuses let me build more. Nima attacked David M. just for kicks…after playing for an hour having take only three turns each we decided to stop…

Star Fluxx

Thinking a quick game might be nice, we played Star Fluxx. The gimmick in this version is Creepers that attach themselves to Keepers. After everyone drew a lot of cards I played the Play All and Hand Limit 1, and for a while everyone was stuck at playing either the card they drew. Eventually there were enough Keepers on the board that someone was bound to win, but it still took a while. David W. finally traded hands with Liz, giving her the last card she needed.

It was nice to finally be able to play in Liz and David’s new place, even if a good deal of our play time was spent reading a rule book…one of the occupational hazards of board game enthusiasts. One of the problems with Impulse seemed to be lack of card draw and down time while waiting for your turn, though maybe when turns go faster more turns will be spent simply drawing cards, and more battles will ensue involving more player-player interaction.

May 17th, 2016: Angels and Demons

Crew Members: Zevvy, David W.

Did David M. suddenly become an evil twin brother version of himself?

No! Is David more than one person? No! (except in the game we played tonight). Someone actually found our website on google! Welcome to the crew, David.

Dominion

Zevvy – 42, David – 34

David had played Dominion before but not much, though he quickly picked up the new cards we were playing with. A combination of Hamlets and Menagerie’s made it easy to buy Peddlers, and David quickly picked up 8 of them. I went with a first round Bishop, which gave me more Victory point tokens, but David got two Provinces and a Duchy before I even got one. Twice I bought Rabble and twice I drew it with Bishop and only one action, so they both got trashed for points. But in the end my 20 Victory Point tokens brought me ahead to Victory, as David ended the game buying all the Hamlets, Menageries and Peddlers.

Sentinels of the Multiverse

Zevvy – Fanatic (Incapacitated), Omnitron-X: 10, David – The Sentinels – Idealist: 11, Writhe: 13, Mainstay: 13, Dr. Medico: 12

Villain – Apostate: DEFEATED

Environment: Realm of Discord

Led by Fanatic on a quest for righteousness, our heroes descended into the Realm of Discord, the borderlands of Hell itself, to face the Demon Lord Apostate himself. But in her zealousness, Fanatic over-esitmated her abilities, and performed a Divine Sacrifice. With the responsibility to protect all four Sentinels from attack, Fanatic quickly became a Fallen Angel. Omnitron-X had a hard time getting set up as Apostate destroyed his fragile components, but slowly the Senintels began to bring out their Signature abilities. As the heroes took down Apostate’s Relics one by one, the ambient Explosive Bubbles served as a continuous annoyance to Apostate himself. Tension rose when our equipment came to life and was in danger of destruction, but the Imbued Vitality was soon replqced with Imbued Frailty, raising the stakes for everyone. Some heavy hitting from the Sentinels and some Focused Plasma from Omnitron-X cut through Apostate’s defenses, and soon he was out of precious Relics to rely on. Monitron’s Reactive Plating and Writhe’s powers of redirection allowed the Portal Fiends to direct their psychic blasts back at Apostate, leading our heroes to victory, though Fanatic was in serious need of Dr. Medico’s care. Battered but not beaten, our heroes returned from the Realm of Discord to fight another day.

David has played many games and likes co-op and well illustrated games, so Sentinels was a hit. Hopefully we can work out scheduling better so more people can make it next time, and try out some of the games Liz brought back from the US.

May 5th, 2016: Arrgh!

Crew Members: Zevvy, Martin, David, Nima

We finally got to play the last in a long line of games Martin wanted to teach us. And just in time–we will miss you Martin!

Black Fleet

Players control a Merchant Ship, a Pirate Ship and shared Navy Ships. Delivering goods earns you coins which can be used to buy upgrades, and after all upgrades are bought you can ransom off the governor’s daughter. Sinking ships and raiding goods also produce coins, and special move cards make every turn a little unpredictable.

The early game did not see much use of the pirate ships, as movement was limited and any attempt to raid was countered by the Navy. I picked up a Trade Upgrade early on, and Martin got his Navigation Upgrade which was worded strangely but our interpretations didn’t affect the game too much. Once our Pirate Ships were more mobile players began being raided left and right, and since most people were crossing the center of the map more than one treasure was buried for 6 coins.

David got the Pirate Hideout upgrade which made his ships a universal presence, but with four players the map was crowded enough to hide behind each other, and I managed to safely deliver a full ship near the end of the game. In the final round, David was one movement short of making a delivery, but a lucky draw gave him the push he needed to buy the last upgrade before my turn. Since I went first, the round was over and David won as the only player to pay the ransom.

Black Fleet is a pretty new game, and one of the designers is actually Israeli. Hopefully interest in board games will increase here and prices will drop, though probably economics are more complicated than that (all my economics knowledge is probably from playing board games…)