Crew Members: Zevvy, David W., David M.
It was a still night. Nothing excited happened whatsoever.
Winner – David
David taught me this simple dice game which I’ve seen for sale in stores, but all you need is 6 dice. Certain combinations are worth points and you keep rolling and setting aside used dice until you decide to stop or get no points for a roll. We played with a house rule that allows you to copy the previous player’s points but using only whatever dice are leftover which they did not want to risk. David got a lot of good combos early on, and though I caught up a bit he said it was one of the fastest games he’s played.
Winner – Zevvy
Another simple dice game, David drew a board on a piece of paper with bins for the numbers 2-12. Roll four dice and make two pairs, and start climbing. The spots to climb in each bin followed the binomial distribution, though in the published version some near the center might require more rolls. You can keep rolling to climb three numbers at a time, and either choose to stop and save your progress in those columns or fail to roll one those numbers and lose your progress for that turn. David got the 12 and 11 columns early on, but I overtook him in the 7 column just in time. I had saved progress on many of the central numbers, and won by getting to the top of 8 and 4 I think in one round.
Sentinels of the Multiverse
David M. – The Sentinels, David W. – Absolute Zero, Zevvy – Setback
Villains: Baron Blade, Proletariat, Fright Train – DEFEATED
Environment: Wagner Mars Base
When his plan to collide the moon into the Earth failed, Baron Blade realized he chose the wrong heavenly body–too obvious, right? So he teamed up with the Russians to build a base on Mars to set it on a collision course with the Earth. Fortunately our heroes were there to stop them.
Baron Blade set up his defenses, so we focused on Proletariat, the Idealist’s psychic abilities able to identify the original and avoid simply hitting his clones. Absolute Zero began setting up his modules, and Setback took some Friendly Fire, increasing his unlucky pool. The heroes had a slow start, especially with the Pervasive Red Dust destroying AZ’s equipment, but Dr. Medico kept us in good health. But while Baron Blade plotted, Fright Train and Proletariat began hitting harder and harder. Our heroes would not be able to survive much longer when — BOOM! Meteors began striking the planet left and right, providing a temporary ceasefire. When the right moment came, Absolute Zero was ready to strike — BOOM! More meteors! Eventually, Proletariat’s games came to frosty end at AZ’s hands, provided with some fuel from a convenient Fire in the Biosphere.
At this point Writhe had become the enemy’s priority target, which was bad news for them as he confounded our foes, causing them to strike themselves! Setback was ready for some high risk behavior, and together the heroes took out Fright Train. Baron Blade proved tough, and his accomplices took out Setback and the Idealist, but luckily Setback was protected by the Silver Lining and Dr. Medico was able to revive the Idealist. After destroying all his devices, our heroes quickly sabotaged the place and left as an Oxygen Leak left Baron Blade incapacitated, his maleficent plot foiled once again.
Yep. Nothing exciting here on Earth. A still night.