June 28th, 2016: Lucky Stars

Crew Members: Zevvy, David W., David M.

It was a still night. Nothing excited happened whatsoever.


Winner – David

David taught me this simple dice game which I’ve seen for sale in stores, but all you need is 6 dice. Certain combinations are worth points and you keep rolling and setting aside used dice until you decide to stop or get no points for a roll. We played with a house rule that allows you to copy the previous player’s points but using only whatever dice are leftover which they did not want to risk. David got a lot of good combos early on, and though I caught up a bit he said it was one of the fastest games he’s played.

Can’t Stop

Winner – Zevvy

Another simple dice game, David drew a board on a piece of paper with bins for the numbers 2-12. Roll four dice and make two pairs, and start climbing. The spots to climb in each bin followed the binomial distribution, though in the published version some near the center might require more rolls. You can keep rolling to climb three numbers at a time, and either choose to stop and save your progress in those columns or fail to roll one those numbers and lose your progress for that turn. David got the 12 and 11 columns early on, but I overtook him in the 7 column just in time. I had saved progress on many of the central numbers, and won by getting to the top of 8 and 4 I think in one round.

Sentinels of the Multiverse

David M. – The Sentinels, David W. – Absolute Zero, Zevvy – Setback

Villains: Baron Blade, Proletariat, Fright Train – DEFEATED

Environment: Wagner Mars Base

When his plan to collide the moon into the Earth failed, Baron Blade realized he chose the wrong heavenly body–too obvious, right? So he teamed up with the Russians to build a base on Mars to set it on a collision course with the Earth. Fortunately our heroes were there to stop them.

Baron Blade set up his defenses, so we focused on Proletariat, the Idealist’s psychic abilities able to identify the original and avoid simply hitting his clones. Absolute Zero began setting up his modules, and Setback took some Friendly Fire, increasing his unlucky pool. The heroes had a slow start, especially with the Pervasive Red Dust destroying AZ’s equipment, but Dr. Medico kept us in good health. But while Baron Blade plotted, Fright Train and Proletariat began hitting harder and harder. Our heroes would not be able to survive much longer when — BOOM! Meteors began striking the planet left and right, providing a temporary ceasefire. When the right moment came, Absolute Zero was ready to strike — BOOM! More meteors! Eventually, Proletariat’s games came to frosty end at AZ’s hands, provided with some fuel from a convenient Fire in the Biosphere.

At this point Writhe had become the enemy’s priority target, which was bad news for them as he confounded our foes, causing them to strike themselves! Setback was ready for some high risk behavior, and together the heroes took out Fright Train. Baron Blade proved tough, and his accomplices took out Setback and the Idealist, but luckily Setback was protected by the Silver Lining and Dr. Medico was able to revive the Idealist. After destroying all his devices, our heroes quickly sabotaged the place and left as an Oxygen Leak left Baron Blade incapacitated, his maleficent plot foiled once again.

Yep. Nothing exciting here on Earth. A still night.


June 21st, 2016: From Riches to Rags

Crew Members: Zevvy, David M., Nima, David W.

It was so hot, but David W. brought over some new games to distract our minds.

Isle of Skye

David W. – 85, Zevvy – 84, David M. -71, Nima – 59

Scoring takes place in four categories over six rounds. Players buy and sell tiles each round to add to their clan, trying to maximize the points they will score. In the first round both Davids forgot to save money for buying land and were forced to buy their own tiles while Nima and I did business with each other. The second scoring category was “squareness”, which I had trouble with until closer to the end of the game. I think everyone managed to get at least one boat and lighthouse combination for the third scoring, worth 3 points each. But the 4th scoring was 5 points for every farm, lighthouse and tower, which David W. had been preparing for. Luckily I managed to complete a second set just in time, and ended up getting a lot of points for those rounds. David W. had a lot of oxen that weren’t being scored, but in the last round got a tile scoring points for his oxen. After counting points for leftover coins, he overtook me by one point.


Las Vegas

David M. – Victory with $410,000

Throw your dice and try to win big, choosing a number to invest in! If you have the most of a specific number  after five rolls, you get first dibs at the cash on the associated casino. But in case of a tie, no one wins. After the first round Nima and I both had a solid lead, and I didn’t do bad in the second round either, picking up $70,000. David W. didn’t do so well so he had more fun trying to force ties so people would lose money. The addition of ‘neutral’ dice made every roll interesting and put more pressure on close matches. Despite heavy opposition (especially from Nima), David M. ended up winning a lot of money the last two rounds, bringing in victory.



Zevvy – 7, David M. – 4

David M. stuck around to play a 2-player game that David W. brought. It was an interesting game where we take turns adding pieces to a quilt, trying to leave as few holes as possible…it’s a lot more fun than it sounds though. The game starts off kind of slow, but by the end we usually had more than enough buttons to buy more expensive pieces. I managed to pick up the 2×1 piece that I needed, and though David got more of the bonus patches his quilt was left with more holes at the top than mine. He did have higher button production, but bought a lot of expensive pieces near the end, so I won by three buttons.


I think next time we need an ice-cube or swimming pool themed game.

June 7th, 2016: Go team! Team? Uh oh…

Crew Members: Zevvy, Nima, David, Roman

Who are these random people who keep showing up in my house? Just kidding. Nothing is random. Except the way we choose our heroes in this game…

Sentinels of the Multiverse

Game 1:

Zevvy – The Naturalist, Roman – Bunker, Nima – Tachyon, David – Guise

Villain – La Capitan: Heroes Incapacitated

Environment: The Block

The time-travelling pirates can attack anywhere–and anywhen. They decided to attack during some sort of Jewish music party outside my apartment (which coincided with some trees falling into the street?)

Immediately the villain played Raiding Party, bringing out 3 crew members, followed by another Raiding Party. It was at this point we were in trouble…

The combined efforts of the Deadly crocodile, Flak Cannons, Lightspeed Barrages and a little dancing from Guise were not enough to handle the pirates. By the time we cleared the board we had all taken a serious beating, and the prison guards in the Block weren’t helping.

La Capitan then began to bring her ship and crew back from the timestream to finish us off for good. And the Jewish music had passed on at this point…

Game 2:

Zevvy – Captain Cosmic, Roman – Bunker, Nima – Ra, David – Tempest

Villain: Citizen Dawn – DEFEATED

Environment – Omnitron IV

Citizen Dawn sought to control the destructive potential of Omnitron IV, but fortunately a different group of hereos than our last battle was there to stop her. Though her initial Citizens dealt us a grievous blow, it wasn’t long before Tempest’s lightning and hail storms (turned fire thanks to Ra–there’s an irony in an Egyptian god causing a flaming hailstorm, no?) were taking out any Citizen which was revived. Bunker tanked most of the damage with a little support from Captain Cosmic, who paid no heed to his own life until the end of the game when he was taken to the hospital with 3 hp…

However, we did not want Citizen Dawn to get 5 villains in her trash, so when  Citizen Spring came out we kept her alive to prevent Dawn from merging with the sun and becoming invincible. In this way we took her down without her even flipping. Though we did not have reliable was of destroying her ongoing cards, they ended up helping us.

Team composition is important in this game, but choosing randomly can be more fun. Maybe next time we’ll take on Wager Master, and the chaos can really begin…