Crew Members: Kevin, Zevvy
There’s something relaxing about some one-on-one gaming, and that’s just what the doctor ordered.
Innovation
Although Kevin at all stages had more cards than me, I used Pottery to claim three early achievements while he had just one. The only resource I had more of was leaves, which protected my score pile. Kevin used Experimentation several times, searching for a useful level 5 card. By the time he got anything to score with I had four achievements, then used Industrialization to get Monument and control Factories. With no way to stop me, I grabbed the 6 achievement on my next turn.
Terra Mystica
My first time teaching this, but after a few actions Kevin was already planning every move (even before starting too actually). I was Alchemists though I never used my points-to-coins power. Kevin was Swarmlings, and his ability to upgrade to Trading Posts for free was huge boon in this 2 player game, allowing him to get power and posts without being near me. I got some power from him in the beginning by being near his Stronghold, as well as my own Stronghold one time boost, but later in the game Kevin dominated power while I had more coins than I needed usually. In the end we both got two towns, though I got my second one in the last round for 5 extra points. Kevin was ahead on the cult tracks except fire, but I connected all my buildings with shipping. The last round I claimed the 7 Coin power action before Kevin, which may have prevented him from building a third town. In the end I won, 148 to 121.
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Terra Mystica even with two players was a blast. Because each move was back and forth, I was heavily invested in each decision my opponent made, and since it was just two of us, I didn’t mind if turns took a while, since moves could be planned with precision. Certainly a different experience than with four players, but still very enjoyable. For Innovation, I think next time we have four I will suggest the team game.