Crew Members: Zevvy, David, Sarah B., Orit, Joan, Kevin
After the BBQ some folks played a game. Also on Friday some folks played a game.
Loki was after the infinity gems, and four of them escaped before we could really start doing anything. But we managed to barely hang on, keeping the last couple gems out of his reach. Invisible Woman and Storm helped us K.O. the starting cards and draw more, while Luke Cage helped protect from Wounds and with Jessica Jones eventually did enough damage to start attacking Loki and take him down, despite some close calls with the Scheme Twist.
Sentinels of the Multiverse
Before the BBQ, David and I played against Kaargra as The Wraith, Fanatic, Mr. Fixer and Tempest. Tempest started as the healer, but soon changed roles to preventing the end of turn effects of the enemies, slowing their favor gain. Wraith was the main damage dealer, with some buff from Fanatic, and Mr. Fixer’s Dual Crowbars also earned a lot of kills and favor. We had more than enough favor but Kaargra had Chaos Lord, so hitting her played more cards. We got lucky and didn’t draw another Fickle Fans and were able to take her out a turn before she might have gotten enough favor to win.
On Friday, Kevin brought over some food and stayed for a game and a half. We faced Baron Blade, Fright Train and Friction as The Naturalist, Fanatic and Setback. The Naturalist tanked as Rhino for a few rounds while Fanatic and Setback took out Friction. Fanatic started with End of Days, immediately clearing the Villain’s starting bonuses. The Naturalist switched to Crocodile mode and with some heavy hits from Setback’s Looking Up and Karmic Retribution, we took out Baron Blade and Fright Train no problem. HP was actually kind of low, but the healing from Fanatic was a useful boon.
Second game was meant to be fast, so we faced Advanced Baron Blade in Rook City. Despite having Team Leader Tachyon, we just could hit fast enough to get past two Defense Platforms and Elemental Redistributor before drawing Consider the Price of Victory for a loss. I did play Freedom Five Absolute Zero which was able to lay on a lot of hurt and burn myself down to 1 HP, but Tachyon’s Lightspeed Barrage was just shy of flipping the Baron before his Lunar Impulsor Beam activated. Expatriette was also able to do some damage but not quite fast enough to stop the Baron.
One Deck Dungeon
David played as Caliana and I was the slayer, against Indrax. While we lost some time at the start, most encounters weren’t a problem. We lacked combat dice, but had more than enough magic and decent dexterity, making most traps a breeze. We did use a luck potion here and there, and the second layer combat requirement was tough until we each got a Charmed Panther. By the time we faced Indrax we both had four items and four skills, as well as a few potions to spare, and in two rounds he was neutralized, us without a scratch.
Since David only plays Co-op games we ran the gamut of our options (except Hanabi and The Kings of Israel…oh and Forbidden Island). Legendary sometimes feels to random to me, and One Deck Dungeon too easy. Though Sentinels has some potentially swingy villains, it’s still my favorite out of the co-op games we tend to play.