April 16th, 2018: To the Bitter End

Crew Members: Kevin, Zevvy, Yehuda

Back to our usual epic game night.

Arkham Horror

We were finally ready to face Cthulhu, I as Joe Diamond, Kevin as Mandy Thompson and Yehuda as Dexter Drake. Yehuda took out a bank loan and got an early Elder Sign, as well as a blessing. I spent my money on a +3 movement Ruby but never really needed to move that much. Kevin got a lot of clues early so we sealed two gates, but then hat to close a couple before Cthulhu awoke. Kevin unfortunately went insane, while I was just barely staying sane as I closed a third gate, and Yehuda used his Elder Sign on a fourth. This gave us some breathing room, but Yehuda had to sacrifice all his spells on a rumor and eventually lost most of his items just before paying off his bank loan. A few rounds of no gates appearing though gave us time to get clues and seal the last two gates no problem.

Pixel Tactics

Yehuda and I continued from Shabbat, with our previous leaders removed. He chose a leader for free recruiting and I chose free Movement and Corpse Clearing. This lead to many tactical decisions, but the freedom of movement was really what I needed to survive Yehuda’s onslaught. Eventually, his over-recruiting filled his unit leaving him inflexible. My unit was usually almost empty, but I could make use of the AOE damage spells. I got several hits before Yehuda finally hit back. As the decks ran thin, my leader was open to almost fatal damage, but Yehuda had to defend his own Leader as well. I drew up just enough cards to pull off a combo, almost with the +3 Scientist actions, but Yehuda still held on. Finally, using the last few cards in my deck, I broke open his defense just as the round switched, using my First Player move to squeeze in exactly the damage needed to finish off his Leader.

While we seem to have mastered Base Arkham Horror, Yehuda does have the Innsmouth expansion for us to try next time. As for Pixel Tactics, we’re just getting started. I definitely felt like I was planning ahead more now that I knew what cards were available in the deck.


Frebruary 14th, 2018: Monster Sale

Crew Members: Kevin, Zevvy, Yehuda

We managed to get one more game in before Kevin heads off to vacation.

Arkham Horror

We played against the Old One that introduces super nasty masked monsters–powerful foes that we could never truly be rid of. With only three investigators, I wasn’t sure about our chances. Our rich girl and working photographer did manage to grab some early Elder Signs from the curiosity shop, which gave us a couple early seals, while the Salesman was on monster hunting duty, and built up a significant stock of ‘trophies’ to sell off later. Rich girl Jenny acquired quite a number of male allies, who were all eager to help but it was her motorcycle that finally helped her get around. No one was very magic oriented, though Yehuda’s enchant weapon did come in handy. After our initial success though, clues were harder to come by, so we spent a decent amount of time increasing our skills and stocking up on supplies, or visiting the hospital and asylum to stay in shape. My healing stone brought me back from the brink of unconsciousness and insanity, and when we were ready to go we finally sealed off the final few gates. We almost won by closing all the gates, but a delay in the Other Worlds prevented an early victory. Becoming Deputy of Arkham restored my income though and another trip to the curiosity shop paid off with an Elder Sign. The terror level never even reached three, and this was the first time no one was devoured (though we had some close calls). This left us all with quite powerful characters in the end (though all blessings had been lost, they helped while we had them).

Still haven’t become a member of Silver Twilight Lodge. Something to try maybe for next time.

February 8th, 2018: One Man’s Sanity

Crew Members: Aaron, Zevvy, Kevin, Yehuda

There are many activities puny humans engage in to try and stave off existential doom. I don’t know what everyone else was doing, but we chose board games.

Arkham Horror

Though Kevin and Aaron were both sucked into gates almost immediately, things went pretty smoothly this game. Yehuda and Kevin both managed to get Elder Signs early on, though a close call in the Outer Worlds almost got Kevin devoured. Sure enough, he was devoured, but not before sealing at least one gate. I made it through an Outer World fairly quickly with 5 clue tokens, but continued failing to seal a gate and eventually settled for closing it. For the most part we were very lucky and able to clear the streets of monsters, terror only rising once. Aaron got a free blessing and managed to seal a couple gates, though he spent some time recovering in Arkham Asylum and the Hospital. Sealing the gates also made room for Gypsies to move in and steal his mystic powders… Kevin sacrificed his dog to stop a rumor, and it wasn’t long before we sealed up the last few gates for victory. There were many close calls, but the negative environment effects seemed to come just after they would have been more devastating, and we finished with a final score of 17, with 9 unspent monster tokens.

If you can’t hear the music, the dancer looks like a madman.