Crew Members: Zevvy, David, Nima, Martin, Misha
Ca$h ‘n Gun$
Martin brought this game back from a convention, and soon we were all pointing guns at each other. For cash. Martin stayed as the Godfather (who can point one gun away from him, and choose loot first) for most of the game, though David got a lot of diamonds in one round and ended up with more cash overall. The second game we used traits, Martin was Smart (gets bullets back for laying down), David was , Nima was Stealthy (able to steal 10K when laying down), and I was lucky (if shot twice, dodge both bullets). Extra bullets showed up early on, but I didn’t get them and ended up going through my bullets pretty quickly, though I did use my lucky power once. After running out of bullets I couldn’t bluff anymore, and though I had a lot of diamonds early, David had a round where he took all the loot, but it was mostly 5 K bills. I think everyone was Godfather at some point that game, and Nima actually won with a large amount of paintings and 20 K bills, with David’s diamond bonus still leaving him 6K behind Nima.
One round, as soon as we had all pointed our guns but before we shot, Misha called. It was perfect timing.
The wheels of production are turning–too fast! Clean up all that garbage, or else! This game combines auctions and worker placement and resource management, with some technologies thrown into the mix that add some mechanics. Martin got a few early bids, which meant he didn’t have much garbage to deal with. David didn’t take much land at all at first, which meant he had less garbage but less income. Nima and Misha played pretty balanced, but in a 5 player game, taking the later bids left Misha with no small amount of garbage. I got a lot of land, some of it cheap, but with a lot of garbage.
Players must also be concerned for pollution, which can be offset by certain technologies. Fortunately I didn’t get too polluted, and game progressed I took plenty of tiles with recycling plants, which allowed me to keep up during the first partial scoring. Martin, Misha and Nima had good Science production which benefited them in the second partial scoring, though Misha often saved his science points at the expense of consigning himself to a low spot on the disaster each round. David began buying land once the stronger tiles came out, but was a bit behind.
When the final technologies came out, I was able to remove a good deal of garbage, and somehow had the second most cash and science (Nima had more cash than I did), which also counted for some points, squeaking out the victory. Misha had high point production, but all the garbage in the last round brought his score down significantly. Martin and Nima both had no garbage in the end, but I had almost twice as much land, and my Flower (non-pollution) level was high, netting a lot of points for what clean tiles i did have.
I wasn’t very good at Ca$h ‘n Gun$, but my greedy non-concern for the environment worked out in 20th Century. Martin actually donated Ca$h ‘n Gun$ to the game club so we can enjoy it in future meetings even if he is not there (thanks Martin!) He also suggested we play it on an airplane…