Crew Members: Zevvy, Yehuda
Just the two of us today but after a long day at work that’s just fine.
Wanted to start with something light, and introduce this Uwe puzzle game as a prequel to Feast for Odin…I won both games, but Yehuda did better the second game. While there were some opportunities to pass strategically to gain or deny a specific piece, usually it wasn’t worth it if you could just buy something, even sub-par.
7 Wonders Duel
In this game it’s clear that more passing means more turns wasted. First game we randomly divided Wonders and Yehuda got four with the extra turn ability. He also got a lot of resource cards while the reserves showed up late, and I couldn’t buy much. By the end he was leading in Science and MIlitary as well, though it ended in a Civil victory 64 to 51. The next game I rushed production of the Lighthouse for 6 coins, but it didn’t really help at all…while I did build all four wonders, I took the Urbanism token but never had the chance to use it’s secondary ability (coins for free upgrades). Once again I was way short on coins, but could usually afford things except paper…in the end it was closer than I though until Yehuda got the Wonder and Science Guilds, reaching a score of 70 to my 59.
We continued from our last match, removing the leaders we used (me–Scientist and Vampire, Yehuda–Priestess and free recruiter). I chose the Mascot leader and Yehuda had the Paladin (free move / clear). My initial through his defences was met with simple restructuring, though I was able to cover my leader well with the Mystic’s self healing. Yehuda had his Berserker up front dealing heavy damage but with no Intercept my Gunner got a free hit on his leader. We both hit each other with Trapper and were running low on cards. Eventually I ran out of Intercept cards as well and couldn’t protect my hero so well. Leaving him open though made Yehuda a bit over confident, and while he got me down to 1 HP I had a chance to strike back. In the end he dealt fatal damage but I struck back with a Dragon Mage boosted Gunner from the rear, dealing 10 damage reducing him to 2 HP. If I had my Assassin (the next card!) or even one more action to recruit to the rear and make a free melee attack, it would have been a simultaneous rout (but I think I would have had one more hero at that point).
I really like 2-player games–less down time, easier to plan, no gang-ups…that’s something I’d be happy to do more often.