June 13th, 2018: Two Players

Crew Members: Zevvy, Yehuda

Just the two of us today but after a long day at work that’s just fine.


Wanted to start with something light, and introduce this Uwe puzzle game as a prequel to Feast for Odin…I won both games, but Yehuda did better the second game. While there were some opportunities to pass strategically to gain or deny a specific piece, usually it wasn’t worth it if you could just buy something, even sub-par.

7 Wonders Duel

In this game it’s clear that more passing means more turns wasted. First game we randomly divided Wonders and Yehuda got four with the extra turn ability. He also got a lot of resource cards while the reserves showed up late, and I couldn’t buy much. By the end he was leading in Science and MIlitary as well, though it ended in a Civil victory 64 to 51. The next game I rushed production of the Lighthouse for 6 coins, but it didn’t really help at all…while I did build all four wonders, I took the Urbanism token but never had the chance to use it’s secondary ability (coins for free upgrades). Once again I was way short on coins, but could usually afford things except paper…in the end it was closer than I though until Yehuda got the Wonder and Science Guilds, reaching a score of 70 to my 59.

Pixel Tactics

We continued from our last match, removing the leaders we used (me–Scientist and Vampire, Yehuda–Priestess and free recruiter). I chose the Mascot leader and Yehuda had the Paladin (free move / clear). My initial through his defences was met with simple restructuring, though I was able to cover my leader well with the Mystic’s self healing. Yehuda had his Berserker up front dealing heavy damage but with no Intercept my Gunner got a free hit on his leader. We both hit each other with Trapper and were running low on cards. Eventually I ran out of Intercept cards as well and couldn’t protect my hero so well. Leaving him open though made Yehuda a bit over confident, and while he got me down to 1 HP I had a chance to strike back. In the end he dealt fatal damage but I struck back with a Dragon Mage boosted Gunner from the rear, dealing 10 damage reducing him to 2 HP. If I had my Assassin (the next card!) or even one more action to recruit to the rear and make a free melee attack, it would have been a simultaneous rout (but I think I would have had one more hero at that point).

I really like 2-player games–less down time, easier to plan, no gang-ups…that’s something I’d be happy to do more often.


February 15th, 2016: ‘Junta-ed’ House

Crew Me bymbers: Zevvy, Martin, Liz, Albert, David, Dima

Though Nuri wasn’t feeling well, she let us borrow a haunted house game which was perfect for the six players we had tonight. We did not play in the dark using pentagram candelabras, but it was still fun.

7 Wonders – Duel

Zevvy – Victory (Science), Martin

Martin came by early and we played a quick game of 7 Wonders. In the first Agewe both picked up a lot of Production buildings, and I picked up 3 different Science buildings. In the second Age, I though I would succeed in building a large Military, but Martin succesfully countered with the help of his “Strategy” token. Martin built several Yellow buildings and had quite a lot of money. Fortunately I was able to build my wonders, which were worth a good amount of points. In the third Age, Martin was actually close  to achieving Military Victory, but I managed to hold my ground. I bought a fourth Science building, revealing a face down card which was a fifth Science symbol I did not yet have. Martin was distracted by a valuable guild, and I picked up the Science cards along with the “Law” token, sneaking in a Science victory. Having never witnessed such a thing, Martin was not thinking about the possibility. Had we played the game to its completion otherwise, Martin would have won by at least 10 points.

Betrayal at the House on the Hill

Zevvy  – Professor, Martin – Young Boy, Albert – Young Girl, Dima – “Flash”, Liz – Woman, David – Other Woman

We started exploring the house, when Albert was bitten, and the floor collapsed beneath me and I fell into the basement. Dima found a Spear and a Bell and went upstairs to workout. Liz also fell into the basement via the Coal Chute, and shortly afterwards the haunt began. The scenario: Liz was the traitor (as predicted by Martin), and she had buried our friend alive in the basement. Dima used the Spirit Board to immediately divine our friend’s location, and as I was in the basement I started digging, successfully. Everyone else slowly made their way to the basement, while I struggled with my Bloody Dagger to fight Liz, who soon overpowered me. Lost in the dark in the Statuatory Room was not so safe for me, but Martin was more interested in safe-cracking than helping a poor old misogynistic Professor.

Despite some unsuccessful digging attempts, Liz had taken quite a beating. Though she was shortly done away with, it wasn’t long before our friend died in his final subterranean (or sub-pistachio, as the case was) resting place. We did not save our friend, but we preemptively avenged his death. Now we know–the woman is always the traitor.


In honor of David’s Venezuelan heritage, we played a game where greedy Golpistas compete for dominance in the Banana Republic. Martin began as Presidente, and after wa got used the game decided he was amassing too much power and had to be taken down. Dima became Presidente and actually almost won, but Dima and Albert both had to leave before we could finish. Albert had become Presidente, but despite his spy network David too the role for the last round. It’s a pretty funny game–students can even sign a petition, but it has no effect.


Star Realms

Martin – Victory, Zevvy

This is a cool deck building game with a currency element similar to Dominion but totally different game play. I build a few Blue buildings early on, but Martin got way ahead of me in Scrapping with the Red buildings.My Blue Buildings were increasing my HP significantly, which can go above the original 50. While I upgraded my Blue cards and tried to begin getting some Red, Martin went with Yellow which aimed to make me discard cards, crippling my effectiveness. Martin also had several nice bases in his deck, and my Attack forces soon became unable to handle it all. Finally the game reached a point where Martin was dealing damage faster than I could heal, the inevitable result being his victory.

We played quite diversely themed games tonight. Though there isn’t a Junta style game modeled after the American election system, my family does have a real-estate game back in Boston called ‘Trump’. Other than his picture on the cover, it doesn’t have much to do with Trump. It wouldn’t be fun to play games with him–he’d probably buy the House on the Hill and turn it into a Hotel-Casino.


February 9th, 2016: A Time to Build, A Time to Destroy

Crew Members: Zevvy, Martin, Albert, Liz, David

Good to be back, and nice to see Albert again this week. I got lazy not writing up last week (though Martin and David did meet for some San Juan and 2-player Agricola), but we played a bunch of games tonight so I’ll make up for it.

7 Wonders: Duel

A two player variant where cards are picked from an array rather than drafted. There are also alternate victory conditions for excelling in Military or Science.

Zevvy – 64, Martin – 31

Martin picked up most of the Age I Production buildings, but I ended up with a fair amount of gold. In Age II i was able to buy some powerful Production cards and from there built up my wonders pretty quickly. Martin had a powerful Military, and nearly took the Military victory in Age III. Martin also had more Science, but the Science Tokens didn’t help him all that much. I build the Money Guild and by the end of the game had more points in nearly every category.


Martin – 57, David – 45

At the end of the night Martin and David played. David picked up some Resource Reserves and Martin wasn’t lacking in production, but as it turned out the two Age I brick production cards had been remove. Martin picked up the double Brick card in Age II, making it quite expensive for David, but David’s paper production cost Martin a fair amount as well. Towards the end though, David felt he had no real direction and did not end up with organized Guilds like Martin did. Martin also had more Science, though David picked up a token at the end of the game. David was unable to build his Mausoleum, as the game only allows building “7 Wonders” between the two players, and Martin built first. Though David had more points in Blue and Green, Martin had more Yellow, Red, Purple and Money.

King of Tokyo

Game 1: Liz – Victory as Alienoid (Elimination)

Game 2: David – Victory as Pandakai (Victory Points)

Yahtzee with giant super-powered monsters. Players roll dice which allow them to attack, collect energy to buy power-ups, heal, and get points. The first game went pretty quickly. Albert started in Tokyo and took quite a beating, resulting in early termination. With four players only one can be in Tokyo at a time, but after the dust cleared, Liz was the only survivor, quite proud of her dice-throwing rampage.


The second game introduced character specific ‘Evolution’ cards, and we all spent more time trying to power up then trying to kill each other. Albert was unlucky enough to be taken out pretty early on though, and though she picked up some poisonous power-ups, it wasn’t long before Liz was finished as well. David picked up ‘Complete Destruction’ and an ‘Extra Head’, and after a certain point kept trying to win by victory points. Martin and I had a sort of arms race (or heads race), buying power-ups until the deck ran out. With his Parasitic Tentacles Martin could slowly steal my powers, but after a few rounds David managed to pull off the ‘Complete Destruction’, letting loose his Panda Power and leaving the city in ruins.


San Juan

Zevvy – 44, David – 37, Martin – ??, Albert – 25

Puerto Rico meets Race for the Galaxy. I got a Library and Prefecture pretty early on, allowing me to collect cards without many production buildings. Martin built a couple Silver Smelters and David was producing everything else, while Albert had the Aqueduct but not enough buildings to produce on at first. In the end Martin built the Triumphal Arch and all three monuments, and David and I both had Guild Halls and City Halls, with plenty of points from both. Albert and I both got early Chapels, and it was the 7 points from my Chapel that put me in the lead over David.

Zevvy – Victory – ??, Martin – ??, David – ??

Martin and David both got Libraries, but I went with my Prefecture again, and a Carpenter. Martin had a Trading House, and David even built a second Indigo Plant, while I built up my Purple Buildings, including the Monuments. I didn’t get the Triumphal Arch, but I built pretty fast and ended the game with a City Hall before the others could catch up.


It was nice to play a bunch of quick games, so players have a chance to try different things. Martin also tries to brings games with different mechanics each week, and various people seem to adapt well to differing mechanics, so there’s always something for everyone.