Crew Members: Kevin, Zevvy, Yehuda
Back to our usual epic game night.
We were finally ready to face Cthulhu, I as Joe Diamond, Kevin as Mandy Thompson and Yehuda as Dexter Drake. Yehuda took out a bank loan and got an early Elder Sign, as well as a blessing. I spent my money on a +3 movement Ruby but never really needed to move that much. Kevin got a lot of clues early so we sealed two gates, but then hat to close a couple before Cthulhu awoke. Kevin unfortunately went insane, while I was just barely staying sane as I closed a third gate, and Yehuda used his Elder Sign on a fourth. This gave us some breathing room, but Yehuda had to sacrifice all his spells on a rumor and eventually lost most of his items just before paying off his bank loan. A few rounds of no gates appearing though gave us time to get clues and seal the last two gates no problem.
Yehuda and I continued from Shabbat, with our previous leaders removed. He chose a leader for free recruiting and I chose free Movement and Corpse Clearing. This lead to many tactical decisions, but the freedom of movement was really what I needed to survive Yehuda’s onslaught. Eventually, his over-recruiting filled his unit leaving him inflexible. My unit was usually almost empty, but I could make use of the AOE damage spells. I got several hits before Yehuda finally hit back. As the decks ran thin, my leader was open to almost fatal damage, but Yehuda had to defend his own Leader as well. I drew up just enough cards to pull off a combo, almost with the +3 Scientist actions, but Yehuda still held on. Finally, using the last few cards in my deck, I broke open his defense just as the round switched, using my First Player move to squeeze in exactly the damage needed to finish off his Leader.
While we seem to have mastered Base Arkham Horror, Yehuda does have the Innsmouth expansion for us to try next time. As for Pixel Tactics, we’re just getting started. I definitely felt like I was planning ahead more now that I knew what cards were available in the deck.