June 27th, 2018: I Need a Hero

Crew Members: Kevin, Zevvy, Yehuda

Life is doom. Of course Arkham is in Massachusetts, my home state.

Arkham Horror: Innsmouth

We added the innsmouth section and character story cards. I was Tommy the Cop, Yehuda was the Waitress and Kevin was the Violinist. While I wanted to get Deputy asap, I first got money so I could go to Innsmouth. Kevin joined me and he sealed a gate while I was one clue short and merely closed one. Bad shuffling made most of the mythos cards open in innsmouth, until we shuffled a bit. When I was ready to head back I got sucked in again. I got blessed in the Halls of Celano but lost it right a way, while Yehuda was Cursed which caused him to fall to some tough monsters. With only two gates sealed and more opening, we didn;t have time before the Ancient One (Twin Horror) awakened. Yehuda used all of Kevin’s clue tiles since he had Fight skill, but as first player was the first to be crushed. I got a lot of hit in using my Shotgun and we faced the second stage where the Ancient One was now Physical Immune. Kevin took Yehuda’s spells and gave me one, but overall we had fewer dice now. When I was devoured though it did fulfill my story of being a hero, removing one Doom Token and giving 5 more clues to Kevin, but it wasn’t quite enough and we lost with only 4 doom tokens left–one more round and we might have made it!


Still looking for a fourth. Found someone with Eldritch Horror so maybe that.


April 16th, 2018: To the Bitter End

Crew Members: Kevin, Zevvy, Yehuda

Back to our usual epic game night.

Arkham Horror

We were finally ready to face Cthulhu, I as Joe Diamond, Kevin as Mandy Thompson and Yehuda as Dexter Drake. Yehuda took out a bank loan and got an early Elder Sign, as well as a blessing. I spent my money on a +3 movement Ruby but never really needed to move that much. Kevin got a lot of clues early so we sealed two gates, but then hat to close a couple before Cthulhu awoke. Kevin unfortunately went insane, while I was just barely staying sane as I closed a third gate, and Yehuda used his Elder Sign on a fourth. This gave us some breathing room, but Yehuda had to sacrifice all his spells on a rumor and eventually lost most of his items just before paying off his bank loan. A few rounds of no gates appearing though gave us time to get clues and seal the last two gates no problem.

Pixel Tactics

Yehuda and I continued from Shabbat, with our previous leaders removed. He chose a leader for free recruiting and I chose free Movement and Corpse Clearing. This lead to many tactical decisions, but the freedom of movement was really what I needed to survive Yehuda’s onslaught. Eventually, his over-recruiting filled his unit leaving him inflexible. My unit was usually almost empty, but I could make use of the AOE damage spells. I got several hits before Yehuda finally hit back. As the decks ran thin, my leader was open to almost fatal damage, but Yehuda had to defend his own Leader as well. I drew up just enough cards to pull off a combo, almost with the +3 Scientist actions, but Yehuda still held on. Finally, using the last few cards in my deck, I broke open his defense just as the round switched, using my First Player move to squeeze in exactly the damage needed to finish off his Leader.

While we seem to have mastered Base Arkham Horror, Yehuda does have the Innsmouth expansion for us to try next time. As for Pixel Tactics, we’re just getting started. I definitely felt like I was planning ahead more now that I knew what cards were available in the deck.

Frebruary 14th, 2018: Monster Sale

Crew Members: Kevin, Zevvy, Yehuda

We managed to get one more game in before Kevin heads off to vacation.

Arkham Horror

We played against the Old One that introduces super nasty masked monsters–powerful foes that we could never truly be rid of. With only three investigators, I wasn’t sure about our chances. Our rich girl and working photographer did manage to grab some early Elder Signs from the curiosity shop, which gave us a couple early seals, while the Salesman was on monster hunting duty, and built up a significant stock of ‘trophies’ to sell off later. Rich girl Jenny acquired quite a number of male allies, who were all eager to help but it was her motorcycle that finally helped her get around. No one was very magic oriented, though Yehuda’s enchant weapon did come in handy. After our initial success though, clues were harder to come by, so we spent a decent amount of time increasing our skills and stocking up on supplies, or visiting the hospital and asylum to stay in shape. My healing stone brought me back from the brink of unconsciousness and insanity, and when we were ready to go we finally sealed off the final few gates. We almost won by closing all the gates, but a delay in the Other Worlds prevented an early victory. Becoming Deputy of Arkham restored my income though and another trip to the curiosity shop paid off with an Elder Sign. The terror level never even reached three, and this was the first time no one was devoured (though we had some close calls). This left us all with quite powerful characters in the end (though all blessings had been lost, they helped while we had them).

Still haven’t become a member of Silver Twilight Lodge. Something to try maybe for next time.

February 8th, 2018: One Man’s Sanity

Crew Members: Aaron, Zevvy, Kevin, Yehuda

There are many activities puny humans engage in to try and stave off existential doom. I don’t know what everyone else was doing, but we chose board games.

Arkham Horror

Though Kevin and Aaron were both sucked into gates almost immediately, things went pretty smoothly this game. Yehuda and Kevin both managed to get Elder Signs early on, though a close call in the Outer Worlds almost got Kevin devoured. Sure enough, he was devoured, but not before sealing at least one gate. I made it through an Outer World fairly quickly with 5 clue tokens, but continued failing to seal a gate and eventually settled for closing it. For the most part we were very lucky and able to clear the streets of monsters, terror only rising once. Aaron got a free blessing and managed to seal a couple gates, though he spent some time recovering in Arkham Asylum and the Hospital. Sealing the gates also made room for Gypsies to move in and steal his mystic powders… Kevin sacrificed his dog to stop a rumor, and it wasn’t long before we sealed up the last few gates for victory. There were many close calls, but the negative environment effects seemed to come just after they would have been more devastating, and we finished with a final score of 17, with 9 unspent monster tokens.

If you can’t hear the music, the dancer looks like a madman.

January 31st, 2018: Haven’t Got a Clue

Crew Members: Kevin, Zevvy, Yehuda, Avram

The fate of Arkham was left uncertain last time, so we convened once again. Because certain doom is way more satisfying than uncertain doom.

Arkham Horror

The horror threatening to awaken was the possibly racist named Shub-Niggoroth. With the temptation to dabble in dark magic in exchange for clues, my Psychiatrist was immediately devoured, but Ashcan Pete stepped into take over. Yehuda proved that looks and money aren’t everything, when your spray of Tommy Gun bullets does nothing against creatures from beyond. Trapped by a ghost in the Hospital until he could be rushed to the Asylum, Yehuda’s character was devoured at the end for not having a monster trophy.

Kevin was armed to the teeth but got sucked into a gate before gathering enough clues. Avram had some victories as well, but spent most of his time stuck in the Other Worlds as well. His two gate trophies did manage to solve the rumor that was spreading terror, but closing gates was not as helpful as sealing them would have been. Kevin did relieve me of my curse, but by then the doom track was nearly full.

The final battle, though futile, showed the Old Ones that humans don’t go down without a fight. Kevin’s arsenal allowed him to take out a fair chunk of health from Shub-Niggoroth, while I slowed him down with a ward and Avram chipped away, until Kevin was devoured and Avram got a few more hits in before finally being devoured as well.

So we were all devoured, and on top of that, the church took my only dollar!


January 27th, 2018: Un-Nameable Title

Crew Members: Zevvy, Yehuda, Elad, Kevin, Avram

I guess this blog has become more about any time I personally end up playing board games, rather than some sort of specific crew. But that’s fine, because we are many.


Yehuda, Elad and I played Friday night, and started off very strong, except in white. We made some mistakes in the mid-game, but managed to get a couple 5s at a critical moment. The final round we missed one more 5, but a final score of 19 for a first game is not bad.

Star Realms

Yehuda picked this up right away, though we kept forgetting the Outpost rule. The first game a lot of expensive cards clogged the market, and while I had some good ships Yehuda had many bases. After taking a beating I managed to get a good strike in between Base plays, but just when I thought I was done for I smashed the bases yet again and made a final push before Yehuda could recover. Our second game I trashed very heavily and overran with Machine Cult and Blob.

Shabbat Day we played another two games I think, and one game Yehuda overwhelmed with Blob while my Trade Federation couldn’t heal me fast enough.


The first game I got an early Bishop which helped my trashing, and I managed to trigger my Magic Lamp eventually for gold, which in turn activated my Legionairre attack. Yehuda was able to Mine most of his treasures but bought a Bishop late, so my engine was already ahead. Guide came in handy a few times for both of us though.

Next game had some events, ‘Plan’ which we both used to Trash when buying Nobles, the only real card drawer. Coin of the Realm made it easier to not get stuck, and Count was an interesting card which helped Yehuda trash many of the curses he got from my Soothsayer. This game was closer but while Yehuda had more Nobles and a Duchy, I won the Province split 5-3.

Arkham Horror

Yehuda was finally able to bring over this granddaddy of Mythos themed games. Kevin came over and Avram showed up just in time to join as our fourth. Even without my starting blessing, I got pretty lucky as Sister Mary and picked up a bunch of clues early on. We had a lot of Monster Bursts in a row, so while Terror increased, most of the monsters weren’t in our way. Kevin as the Professor finally managed to defeat one particularly strong monster with the help of the Shotgun, but lost many clues doing so. Though he did seal a gate with an Elder sign, removing several monsters.

Avram as the Magician had quite an arsenal of spells, but before he could go monster hunting was sucked into a gate, forcing several turns to be spent in the Outer Worlds. I used a gate Trophy to bless him but we both lost our blessings the same round, making things even more difficult. Yehuda had some good items, but was knocked out and driven insane, setting him back a bit, though he managed to start rebuilding his arsenal of spells and items quickly thanks to his ability to choose Events.


With the Doom track more than half filled and only two gates sealed, we weren’t in the best position, but unfortunately ran out of time in the real world.

So many games, so little time…we plan to play Arkham Horror again though, and now that Avram lives closer it should be easier to coordinate game nights on this side of town.