August 2nd, 2016: Just Desserts

Crew Members: Nuri, David T., Zevvy, Juliana, David M., Phil, David H., (Finbarr)

We had quite a full house tonight, and Nuri graciously fed us Napoleon cake, Waffle cookies, and Hobgoblin. But like Hansel and Gretel, we would soon learn the truth about The Black Witch (Nuri’s beer), and not everyone would survive….

Concept

We played concept while waiting for people to show up. For some reason we had a hard time guessing Juliana’s word “Karaoke”, but David T. saved the day. He also guessed my “Crossword Puzzle” and Nuri’s red, religious drink–Wine, of course…

Betrayal at the House on the Hill

Since we had a lot of players we went with Betrayal, and pretty soon we were exploring this creepy house. David H. lost his batteries and while looking for some help got taken to the basement with Nuri and her dog companion, where they met up with Phil. The Haunt was delayed quite a bit, but shortly after I swapped out with David M. the Haunt began. Nuri was the betrayer, and had voodoo dolls of each of us. We had to find the dolls before Nuri killed too many of us. After giving each player a clue, she also revealed that all the necessary rooms had been discovered, but it was still a race against time (and Nuri’s psychotic desire to now kill all her former friends). When all but one doll had been found, David H. gave dynamite to Juliana who tossed it into the room with Nuri and David M., but while it finished of David, Nuri was still breathing. The game ended at that point with half the players dead, though technically Nuri had to kill more than half, it as quite a long and spooky game.

Sushi Go

Game 1: David H. – 34, Zevvy – 26, Nuri – 25., Phil – 24, David M. – 19

New players picked this up pretty quick, and David H. had a breakaway with Dumplings, while Nuri and I fought over Sashimi and both lost out. David H. also managed to get one pudding, saving him from -6 points at the end and winning with a good lead.

Game 2: Nuri – 39, David M. – 35, Phil – 34, David H. -25, Zevvy -24

Most of the pudding got used up early, and I gave David M. the last pudding, but Nuri still won, having gotten Sashimi and the Squid Wasabi combo, as well as some Dumplings. In the last round David h. and I had a Maki war which he won, and though he was stuck with the least pudding  he still had more points that I did.

David T. spent most of the night helping us make characters–as of now we will have a Wizard, Druid and Warlock–a spell heavy group.

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February 24th, 2016: Gardening – In Space!

Crew Members: Zevvy, Roman, Martin, Liz, Dima, David, Max

Even with short notice we had a good showing, and though our first game dragged on my roommate Max was finally able to join us for our second game.

Space Station

Roman  – 10, Zevvy – 10, Dima – 9, Liz – 9, David – 8, Martin – 6

Gameplay elements similar to Alhambra, players add modules to their space station and score points for having the most modules of each color. The game is played over 6 rounds, but points are doubled in the last round, which ended up being the deciding factor in the final score. David built a lot of Military modules in the first year, and everyone managed to get some points except myself and Martin. I screwed myself over the following year with a Global Economic Crisis, since everyone else could still afford at least one module, while I did nothing. I also played an Uneventful Year, slowing everyone down, especially Roman. Martin played a Launch Delay one round, also slowing me down. But until the last round, Martin and I were both doing pretty poorly with 4 points, while everyone else had 6-9 points. However, being in last has its merits, as everyone ganged up first on Dima and damaged many pieces of his ship, then on Liz and David. Though it was our first time playing and we missed some of the rules at times, in the end the double points just barely brought myself and Roman into the lead.

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The most entertaining module is probably the ‘Garden’ – spend one crew and 1 MC to receive two crew members. This is the kind of Garden that makes it so that there are more people.

Betrayal at the House on the Hill

With six players we decided to play this game again, since it’s pretty easy, and different every time.Before the Haunt, everyone had very successful rolls, and many of us increased our stats somewhat. The Haunt revealed me, the Father, as the traitor, plotting to turn my friends into fertilizer for my creeping vines. Most of the other explorers were in range of being grabbed by vines, but they succeeded in creating the plant spray on the first attempt. By the next round, most of my Creepers were destroyed, though one of the managed to eat Ox Bellows, who ventured too close. Meanwhile my character was also killed, but the explorers had to find and kill one more Creeper to win. A bit more exploration revealed a sixth creeper which was promptly sprayed, granting victory and safety to the surviving explorers.

This is the kind of Garden that makes it so there are less people.

So far I don’t think we’ve ever had seven simultaneous players, which would force us to split up into two groups for most games. Even with six players, games where every takes their turn separately can drag on, especially when we are all learning a game for the first time. Though the chaotic fun of games with many players is a plus, there may be a balance which changes depending on the game and the general mood of what type of game everyone wants to play. Fortunately there is no shortage of games nor good people to play with, and after four months we’re still going strong.

February 15th, 2016: ‘Junta-ed’ House

Crew Me bymbers: Zevvy, Martin, Liz, Albert, David, Dima

Though Nuri wasn’t feeling well, she let us borrow a haunted house game which was perfect for the six players we had tonight. We did not play in the dark using pentagram candelabras, but it was still fun.

7 Wonders – Duel

Zevvy – Victory (Science), Martin

Martin came by early and we played a quick game of 7 Wonders. In the first Agewe both picked up a lot of Production buildings, and I picked up 3 different Science buildings. In the second Age, I though I would succeed in building a large Military, but Martin succesfully countered with the help of his “Strategy” token. Martin built several Yellow buildings and had quite a lot of money. Fortunately I was able to build my wonders, which were worth a good amount of points. In the third Age, Martin was actually close  to achieving Military Victory, but I managed to hold my ground. I bought a fourth Science building, revealing a face down card which was a fifth Science symbol I did not yet have. Martin was distracted by a valuable guild, and I picked up the Science cards along with the “Law” token, sneaking in a Science victory. Having never witnessed such a thing, Martin was not thinking about the possibility. Had we played the game to its completion otherwise, Martin would have won by at least 10 points.

Betrayal at the House on the Hill

Zevvy  – Professor, Martin – Young Boy, Albert – Young Girl, Dima – “Flash”, Liz – Woman, David – Other Woman

We started exploring the house, when Albert was bitten, and the floor collapsed beneath me and I fell into the basement. Dima found a Spear and a Bell and went upstairs to workout. Liz also fell into the basement via the Coal Chute, and shortly afterwards the haunt began. The scenario: Liz was the traitor (as predicted by Martin), and she had buried our friend alive in the basement. Dima used the Spirit Board to immediately divine our friend’s location, and as I was in the basement I started digging, successfully. Everyone else slowly made their way to the basement, while I struggled with my Bloody Dagger to fight Liz, who soon overpowered me. Lost in the dark in the Statuatory Room was not so safe for me, but Martin was more interested in safe-cracking than helping a poor old misogynistic Professor.

Despite some unsuccessful digging attempts, Liz had taken quite a beating. Though she was shortly done away with, it wasn’t long before our friend died in his final subterranean (or sub-pistachio, as the case was) resting place. We did not save our friend, but we preemptively avenged his death. Now we know–the woman is always the traitor.

Junta

In honor of David’s Venezuelan heritage, we played a game where greedy Golpistas compete for dominance in the Banana Republic. Martin began as Presidente, and after wa got used the game decided he was amassing too much power and had to be taken down. Dima became Presidente and actually almost won, but Dima and Albert both had to leave before we could finish. Albert had become Presidente, but despite his spy network David too the role for the last round. It’s a pretty funny game–students can even sign a petition, but it has no effect.

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Star Realms

Martin – Victory, Zevvy

This is a cool deck building game with a currency element similar to Dominion but totally different game play. I build a few Blue buildings early on, but Martin got way ahead of me in Scrapping with the Red buildings.My Blue Buildings were increasing my HP significantly, which can go above the original 50. While I upgraded my Blue cards and tried to begin getting some Red, Martin went with Yellow which aimed to make me discard cards, crippling my effectiveness. Martin also had several nice bases in his deck, and my Attack forces soon became unable to handle it all. Finally the game reached a point where Martin was dealing damage faster than I could heal, the inevitable result being his victory.

We played quite diversely themed games tonight. Though there isn’t a Junta style game modeled after the American election system, my family does have a real-estate game back in Boston called ‘Trump’. Other than his picture on the cover, it doesn’t have much to do with Trump. It wouldn’t be fun to play games with him–he’d probably buy the House on the Hill and turn it into a Hotel-Casino.