Crew Members: Zevvy, Sarah B., Orit, Nechama, Kevin
After the massive dinner on the roof (using Splendor tokens to weigh down the cups), I snuck inside for some Dominion with the other gamers. The long afternoon also gave us some game time, but not as much as I thought.
We had a few old familiar cards, like Jester and Royal Seal, and a bunch of new ones, like Mill and Nobles from Intrigue. These synergized with Replace to hand out a lot of curses, but Council Room allowed drawing, while Mill at least made discarding curses viable. Coin of the Realm provided action proliferation. Sarah and I mostly split the Provinces, but I got once before the game three-piled out and had more Nobles, winning even with 7 curses.
Finally got to play this, started off slow but got faster once people got the hang of it. Seemed like a long game because a lot of Purple Cards meant stealing coins back and forth. I got a ton of coins on a 7 with Cheese Factories, but in the end we rolled 4 more times than any other number, and eventually Sarah had enough to get the Airport.
We played this again at the end of the day, without Airport, game went by pretty fast. I got 22 coins on an 8 with Furniture Factories, claiming Radio Tower early. But Orit had managed to get a lot of cash early and with a few Tuna Boats nabbed the Radio tower before I could get Amusement Park.
One Deck Dungeon
We played the Vile Roots with Alchemist, Hunter, Paladin and Archer. Started out taking a few hits, though an early Mana Fountain for the Alchemist allowed abuse of the Deadly Kris. Usually Nechama would go on traps thanks to Awareness, and Kevin’s Hunter would join to maximize Dexterity. When facing two Monsters, Orit and I usually split so each group would have some magic. Halfway through the second floor the tides were turning, and our potion supply increased vastly as we identified several types. So though there were some tough encounters on the third floor, the amount of potions we brought to the final boss plus the skills we had allowed an easy victory. We also made it to level 4 just before the boss, though we all had 3 items and 3 skills.
I keep forgetting how long a game can take when players encounter it for the first time, and should probably just bring fewer games, even though the afternoons are longer now.