Crew Members: David W., Zevvy, David T., David M.
I arrived first and played a round of Patchwork with David W. I took a lot of risks leaving some holes which I did manage to fill, but David got the 7×7 bonus first. Though I only had three empty spaces at the end, David managed to fill in all but six with his last move, and won by two points.
After David T. showed up we played a round of Farkle, with David W.’s usual luck giving him a big lead. With the house rule of continuing the previous player’s turn, David T. was able to ride the wave a bit while I was not, and neither of us could not overtake David W. before he topped 10,000.
Our second time trying this game, this time with four players. We were still constantly checking the rule book. Though I lost my transports early, I had a good plan and mining operation going. David M. got some points trading, and David T. built up his fleet. After an hour only a few turns had gone by, and when David T. lost most of his cruisers in a tie battle we decided to move on to something else. Unlike other Carl Chudyk games we’ve played, players can actually be eliminated here, and the number of actions each player takes keeps increasing, making it feel much slower than Innovation or Mottaini.
David W. was Babylon and got a lot of Science points, but he and David M. had to contend with me as Rhodos, defeating them in military each round. David T. as Alexandria managed to overtake his neighbors in military in the final round but my combined points from Military and my Guilds as well as the cash I got from my neighbors put me in the lead even over David W.’s scientific progress.
There were some lone high bills in the early round, and competition between David W. and David M. left only one on top. David T. and I were tied in the middle rounds, and while David M. did his best to get revenge, David W.’s luck with the dice won him the cash he needed to stay on top, though David T. and I were not far behind.