Crew Members: Zevvy, Yanir, David W., Juliana, Nima, David T.
Great game night, not too hot, and most of the snacks got eaten. Thanks for coming!
Zevvy – Explorer, Juliana – Pilot, David W. – Engineer, Yanir – Messenger
We played this while waiting for Pandemic to arrive, as it is the same designer and has similar game mechanics. We collectively started with four Ocean Chalices, so they were delivered to me to turn in while we kept the island from sinking too much. Shortly after Yanir got two Earth Stones, but both temples were on the western edge of the island and after schlepping out there the tiles were disappearing faster. Juliana turned in the Fire Crystals and though we had enough Wind Statue cards we had to save both Temples and Fool’s Landing from drowning in one fell swoop. After avoiding catastrophe however, it was simple enough to regroup at Fool’s Landing and fly away to victory.
Juliana and the Davids split to play Pandemic, which I hear they were victorious. Take that, evil cube shaped diseases. Science wins again (though you never know how many people died in this game before our heroes found the cure…)
Nima – Ephesos B: 55, Yanir – Babylon – A: 50, Zevvy – Alexandria A: 46
We quickly taught Yanir to play and soon we were off. Nima went for early military, while Yanir got the other one, leaving me in the dust. I did have good resource production and science, and was able to build some things for free in the following rounds, though I had to play a vineyard for extra cash. Yanir stayed ahead of me with one Military since I was focused on completing two science sets. In the end, my science did not avail me, as Nima had both Military Guilds in addition to his other points. Yanir was close second, with a full science set and a lot of blue cards. I had 52 but lost six for military.
Sentinels of the Multiverse
David W. – Mr. Fixer, Zevvy – Nightmist, David T. – Omnitron X, Nima – Skyscraper
Villain: The Chairman & The Operative – DEFEATED
Environment: Time Cataclysm
The chairman is mysterious and difficult to track down, especially when hiding in the cracks between time itself. Our heroes took an early beating from his Hired Guns, but Skyscraper drew the fire while Nightmist locked down the Unerbosses, giving Mr. Fixer and Omnitron time to get set up. Omnitron’s Abaltive coating kept him well protected from the bulk of damage being thrown our way, and soon he had a few other components as well. We somewhat avoided the brunt of a Prison Break through Astral Premonition, and Fixer and Skyscraper were whacking away at the villains.
Suddenly everything came to a halt, as Fixed Point was played, rendering all cards indestructible. Immediately thereafter another Prison Break occurred, bringing out four underbosses and their respective thugs. Nightmist and Skyscraper were brought beyond the edge of death, but with time stopped around us they were somehow still alive. Mr. Fixer took this opportunity to double his styles, and a punishing blow was dealt by Nightmist’s Oblivion, though even with healing from her Starshield Necklace still left her and Skyscraper below zero HP.
Omnitron continued clearing the thugs, and in a ditch effort engaged a Time Shift on Nightmist, playing Mist-Fueled Recovery, boosting her HP up to 5 and saving her just as Skyscraper destroyed the Fixed Point, sacrificing herself to heal the rest of us a bit. By now most of The Organization had been dealt with, and the Informants were not much of a threat to Fixer’s Dual Crowbars. Another round of beating up The Operative and The Chairman, and Omnitron was ready to charge in and blow up his components, dealing the final ten damage to the nefarious Chairman, leaving his beaten body to remain locked within the ever-shifting strands of time.
Sometimes you need to think it through. Sometimes you need force it. But whatever you need, a little magic doesn’t hurt–and that magic is friendship. Aww.