Crew Members: Kevin, Zevvy, Yehuda, Shlomo
With Kevin back in town, Eli commented it had been some time since he’d seen a game like this spread out on the table. Maybe we went a bit overboard with this one…
Gaia Project
Rules explanation took about 30 minutes as expected. For games like this a video how to play should be watched first. It didn’t take long before it was clear what could be done on a turn, but with the amount of information on the Tech board it can take some time to decide. The round bonuses provided direction and since the first round was “build on Gaia planets” I upgraded my Navigation, and used all my QIC to settle 3 Gaia worlds for a good start. Yehuda built his PI right away, thought next round was Planetary Institute / Academy points. Kevin had begun Terraforming as Terrans, though we mistakenly allowed his PI power before building it. Shlomo and Kevin were kind of competing for territory, while I was mostly on the periphery with Yehuda. Round 3 was 2 points for research advance, which Kevin was prepared for. I began calculating to get my PI before round 4, where federations gave 5 points. With the help of my PI I made two 6 power federations, scraping by with very little power in my pool to make satellites.
Round 5 was terraforming, and I got my tech to level 4 allowing easy terraforming for a few points. Final scoring was for most buildings and most buildings in federations, which I was mostly competing with Kevin for those. Kevin got the advanced tech giving ore for each sector settled, but we mistakenly gave points at first. Final round was building Trading Stations, which I did a few in addition to completing another federation. With only two Round Boosters offering points (mines / Gaia planets), which I took quite often, I was a good deal ahead. Kevin also did quite well, having played Terra Mystica before. Shlomo and Yehuda were actually pretty close in points, Yehuda gaining most of his points in the last few rounds, and their scores were pretty good for first time playing this game. Hopefully next time the game can run faster since everyone will track their own stats. In the later rounds we kind of overlapped actions as much as possible to save time, though I still won’t touch this game unless I know it can be finished in less than 3 hours. 2 seems like an unrealistic ideal.
Looks like I forgot to cover a tech with my advanced tech but I got it in the last round, so it didn’t matter…
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It was good to gather as we do, with good friends and good snacks. I need to learn to pick the right game for the number of players and the time frame. I wonder if an app exists for making suggestions…maybe I will make one…