September 22nd, 2016: Brains or Brawn?

Crew Members: Zevvy, Yanir, David W., Juliana, Nima, David T.

Great game night, not too hot, and most of the snacks got eaten. Thanks for coming!

Forbidden Island

Zevvy – Explorer, Juliana – Pilot, David W. – Engineer, Yanir – Messenger

We played this while waiting for Pandemic to arrive, as it is the same designer and has similar game mechanics. We collectively started with four Ocean Chalices, so they were delivered to me to turn in while we kept the island from sinking too much. Shortly after Yanir got two Earth Stones, but both temples were on the western edge of the island and after schlepping out there the tiles were disappearing faster. Juliana turned in the Fire Crystals and though we had enough Wind Statue cards we had to save both Temples and Fool’s Landing from drowning in one fell swoop. After avoiding catastrophe however, it was simple enough to regroup at Fool’s Landing and fly away to victory.


Juliana and the Davids split to play Pandemic, which I hear they were victorious. Take that, evil cube shaped diseases. Science wins again (though you never know how many people died in this game before our heroes found the cure…)

7 Wonders

Nima – Ephesos B: 55, Yanir – Babylon – A: 50, Zevvy – Alexandria A: 46

We quickly taught Yanir to play and soon we were off. Nima went for early military, while Yanir got the other one, leaving me in the dust. I did have good resource production and science, and was able to build some things for free in the following rounds, though I had to play a vineyard for extra cash. Yanir stayed ahead of me with one Military since I was focused on completing two science sets. In the end, my science did not avail me, as Nima had both Military Guilds in addition to his other points. Yanir was close second, with a full science set and a lot of blue cards. I had 52 but lost six for military.

Sentinels of the Multiverse

David W. – Mr. Fixer, Zevvy – Nightmist, David T. – Omnitron X, Nima – Skyscraper

Villain: The Chairman & The Operative – DEFEATED

Environment: Time Cataclysm

The chairman is mysterious and difficult to track down, especially when hiding in the cracks between time itself. Our heroes took an early beating from his Hired Guns, but Skyscraper drew the fire while Nightmist locked down the Unerbosses, giving Mr. Fixer and Omnitron time to get set up. Omnitron’s Abaltive coating kept him well protected from the bulk of damage being thrown our way, and soon he had a few other components as well. We somewhat avoided the brunt of a Prison Break through Astral Premonition, and Fixer and Skyscraper were whacking away at the villains.

Suddenly everything came to a halt, as Fixed Point was played, rendering all cards indestructible. Immediately thereafter another Prison Break occurred, bringing out four underbosses and their respective thugs. Nightmist and Skyscraper were brought beyond the edge of death, but with time stopped around us they were somehow still alive. Mr. Fixer took this opportunity to double his styles, and a punishing blow was dealt by Nightmist’s Oblivion, though even with healing from her Starshield Necklace still left her and Skyscraper below zero HP.

Omnitron continued clearing the thugs, and in a ditch effort engaged a Time Shift on Nightmist, playing Mist-Fueled Recovery, boosting her HP up to 5 and saving her just as Skyscraper destroyed the Fixed Point, sacrificing herself to heal the rest of us a bit. By now most of The Organization had been dealt with, and the Informants were not much of a threat to Fixer’s Dual Crowbars. Another round of beating up The Operative and The Chairman, and Omnitron was ready to charge in and blow up his components, dealing the final ten damage to the nefarious Chairman, leaving his beaten body to remain locked within the ever-shifting strands of time.

Sometimes you need to think it through. Sometimes you need force it. But whatever you need, a little magic doesn’t hurt–and that magic is friendship. Aww.


December 23rd, 2015: The Cake is Not a Lie

Crew Members: Nuri, Zevvy, Josh, Roman, David

So far there has been פנים חדשים, a new face, at every meeting. My roommate Josh joined us for a game, a drink, and an introduction to Finbarr.

Sushi Go

Nuri – 54, Josh – 50, Roman – 48, Zevvy – 36

Back in the day we ate sandwiches and played Gamewright’s Slamwich. Now it’s all about sushi. We taught Josh and Roman who picked it up quickly. Josh scored high in the first round, completing a Sashimi, Nigiri, and tying with me for Maki. Roman had some dumplings and got out a lot of early pudding. I didn’t pay too much attention to Nuri’s cards, but she had some Tempura. Next round I failed to get three Sashimi, as Josh scored high again with two Squid Nigiri.


In the last round there was a ton of Maki, and Roman easily won those six points with seven Maki rolls. It seemed Josh was the winner, but in the final tally, he lost 6 points by having no pudding. Having even one pudding would have tied him with Nuri, who would have split the loss with him. Rookie mistake – always save room for desert!

(If you don’t eat your Sushi, you can’t have any Pudding!)


Roman – Contigency Planner, Nuri – Scientist, David – Medic, Zevvy – Researcher

We played with 4 infection cards, since everyone had played the game before. Roman started with Government grant, giving us two research stations for easy transport. There were no Yellow disease cubes, but many Black and some Red. We drew our first epidemic, but with Forecast we were able to stall and minimize the damage. Fortunately, we cured and eradicated the Red disease quite handily, but drew two more epidemics in quick succession, leading to some unavoidable outbreaks. David kept things under control and we had removed two Black cities from the discard pile, which was crucial.

Nuri managed to get four Black cards and cured that disease. We had few blue cards, and no real presence in the Yellow countries in order to swap cards. As the Researcher, I kept drawing Black and Red cards after they were cured, so they were only good for travel. Though there was only one epidemic left in the deck, we had to watch the number of cubes, as well as figure out how to get all the cures before the deck ran out. We hatched a plan to get David five Yellow cards, but we were still short on Blue. With eleven cards left in the deck on my turn, we had one round left to win, and realized that Roman would have to cure the Blue disease.

Then our heroes stopped to eat some Dragon-shaped Lemon-cake.

When the epidemic hit, we had fortunately had time to reduce all cities down to at least two, except the new city that got hit, Baghdad. Not to take any chances, I went to treat it, at the expense of giving away my blue card. Luckily, Roman drew the Airlift event and a Blue card, allowing him to fly Nuri to his city, grab the card, and find the cure, with one card left in the deck. Had we not played with four epidemics, the deck would have run out. (Though we would likely have found the cure earlier without having to worry about breakouts as much).


Cthulhu Fluxx

It’s like regular Fluxx…only with more Doom! The first few rounds, Nuri and David only had goals, while I got out a couple Investigator Keepers. The ‘Play 2’ rule came out, so we were just playing our hands until ‘Draw 4’ appeared. The card ‘Cosimc Instructions’ came out, which forces players to put out any ‘Un-Goal’ they have, but no one had any. Rules were reset, and Nuri seemed to have a plan, with the Necronomicon and the Elder Sign, though that Goal had been discarded, perhaps she could have returned it. But planning ahead in Fluxx is never a sure thing. She played a card which brought back ‘Cosmic Instructions’, so on my turn I had to play my ‘Un-Goal’ which causes Doom to win if the Necronomicon or Fungus are out, which they were. Though ‘The Feds’ could have taken out the Fungus, the Necronomicon wasn’t going anywhere. Doom wins!

As important as it is to save the world from disease (even Tehran), our heroes learned their lesson about saving room for desert. Finbarr insisted on getting some attention as well. It is by his power alone that Doom is barred from entering this material plane. And by power I mean saliva.


November 5th, 2015: Three is Better than Two

Crew Members: Nuri, Zevvy, Roman

Though unfortunately many people could not make it, we still managed to maintain continuity. Another member has officially been involved, so our group continues to thrive. Not only did Nuri provide snacks and games, but dinner as well for one hungry Roman.


This is a creative game where players must suggest very specific words or phrases using a variety of generic concepts. We each took turns trying to get the other two people to guess our word correctly. Some of the concepts, like the ‘1’ and ‘0’ concept caused some confusion, but once we succeeded with some simple words like ‘Volcano’ and ‘Penguin’ we moved on to more difficult ones like ‘Werewolf’ and ‘Killing Time’. Unfortunately I could not succesfully convey the phrase ‘Raining Cats and Dogs’ despite the presence of the large black Newfoundland lying on the floor.


Nuri – Quarantine Specialist, Zevvy – Medic, Roman – Contingency Planner

First play for Roman, though I had never succeeded in this game before, so we played with only 3 infection cards. Nuri began with a Government Grant, which combined with Roman’s role gave us two early research stations, which was very helpful for containing the early diseases. Especially since our first two outbreaks showed up fairly close to one another. We quickly cured the Blue disease, but the threat of the Red and Yellow diseases was increasing. Nuri was able to control the Red disease from outbreak, but we let the Yellow get dangerously closed to Outbreak, confident that the last infection would not show up until we found the cure. In the end, we successfully cured the Yellow and Red diseases, but had not picked so many black cards. Fortunately, the last infection card did not show up and we managed to cure the Black disease after Eradicating the Yellow disease.

Incidentally, we also discussed management policy, dog shoes, and the postal system. I think we have the makings of a new board game here…