November 14th, 2018: It’s Been an Age

Crew Members: Kevin, Zevvy, Yehuda, Shlomo

Nothing like a board game on a rainy day.

Mr. Jack: Pocket

I showed up a bit early with some 2-player games, we had time for a round of this with Kevin as the detective. After three turns only two characters were left, but I managed to keep it going until turn 6 when a well placed rotation left me with no way to hide the innocent suspect, and only 4 hourglasses.

Stone Age

Yehuda – 114, Kevin – 97, Zevvy – 94, Shlomo – 49

Yehuda went first for fields and population, and he and Kevin got a lot of tools too. Kevin also began expanding eventually up to 7, while I expanded to 6 early with the help of a food card, and 7 later on. Shlomo was the first to build, but he only bought one card the whole game, and began to starve later on. While Kevin didn’t build as much he had a lot of cards, but so did Yehuda. Yehuda also began building a lot near the end of the game. On the final turn I had a chance to catch up but needed all four resources, requiring several good rolls–none of that happened, but in the end my Shamans gave me 21 points so I almost caught up with Kevin.

While it might be nice to have a more advanced worker placement game, this is so easy to teach and play that I’m not sure it’s time for a change. Yehuda had some expansions for Star Realms which we’ll have to try out next time.


June 5th, 2018: Hitting the Table

Crew Members: Zevvy, Yehuda, Kevin

Kind of last minute but we decided to play tonight.

Star Realms

Mostly Blob and Machine cult available at first, but then Yehuda got a few Trade Federation bases. He held off on attacking at first while building up a powerful set of bases and Machine Cult ships, though my Blob slowed him down I couldn’t do much damage to him after breaking the bases. While my deck was thinned to ten cards Yehuda dealt the finishing blow before I could start cycling every turn.

Stone Age

Interesting game with 3 players. The tools and fields were almost always filled first, except later when I tried to rush the game end on a building stack we had been taking from every round. I expanded to six workers in round two which was probably premature, despite the seven food civilization card. Some early “free” gold allowed me to score four gold on a building, which I did again on the last turn of the game. Almost every round though I sent two guys to food, which consistently got me bad rolls. It was still fairly close, I had 25 points from tech but only shamans, while Kevin had several farmers and won with 148 to my 134, while Yehuda broke 103. No one had any starvation rounds.

Pixel Tactics

First round I had the Scientist leader for an extra action and Yehuda had the Priestess leader for extra attack power after each round. The extra action let me draw a bit before acting, making sure I was prepared for an opening. As soon as Yehuda left his leader unguarded for one round, I played several orders and dealt a bunch of damage, and ended it shortly after he got his third attack boost.

Second game I had Vampire while he had the Free Recruiter. I started with a strong combo of placing the Templar up front, which when attacked could strike back for large damage and healing. I kept the Templar alive in the back row then swapped him to the front again, but eventually he fell. My next plan was to nuke Yehuda’s back row before placing my Assassin in the back, but I mistakenly placed my Gunner to the Unit and it all went downhill from there. Still, I dealt a bit of damage to his leader and stayed alive for a while, but in the end couldn’t cover my leader and couldn’t heal him before it was too late.

Roommate thought Stone Age looked interesting and asked what it was like. I told him to join but TV is more interesting I guess…

March 16-17th: Can’t Spell Wine Without Win

Crew Members: Jonathan, Kevin, Zevvy, Nechama, Orit, Sarah, Yehuda, Lea

Games are fun. Some are even more fun when you’re drunk.

Stone Age

A new game easily attracts the crowd. We only had room for 4 though, but Orit acted as my consultant. Since it worked out well for me with 2 players, I went for field then extra worker. But with more competition 4 players, I ended up having to hunt quite a bit, and lost 10 points once. I did build some decent buildings and while I only had two tech, I had a variety of builders, shamans, farmers and tool makers. Jonathan had a lot of buildings but very few civilization cards until the end of the game. Kevin had a lot of wood and a lot of civilization cards but didn’t get any of the expensive buildings. Nechama was only a few points behind me in the end but couldn’t feed her workers either.

Sushi Go: Party

Menu was Temaki, Special Order, Soy Sauce, Green Tea Ice Cream, Tempura, Dumplings.
While I was ahead in points the first round, everyone else nabbed all the Dessert, which I had put too many cards in the deck anyway. In the final round the Dessert made the difference, with Yehuda pulling ahead in the final count. We didn’t even make it through round two because everyone was tired. Yep, just tired.


Shabbat afternoon Lea was brave enough to play Innovation with me and Kevin. Sure enough, the beginning of the game was confusing but by the end she figured it out. Kevin and I were mostly competing for achievements though so Lea thought she had no chance, but with both me and Kevin stuck at 5 after some tense moments, scores started to change quite rapidly. Lea almost had 20 lightbulbs but Kevin had Empiricism. The game ended when I activated Software, scoring 40 points and claiming Universe and the Level 9 Achievement just before Kevin could. Kevin may have gotten the Monument though and we missed it.


Lea and I played Hanabi. She picked up right away on the balance of giving hints vs. discarding, and we made no ‘mistaken plays’. I had 3 fives though and was only able to get one out by the end, since we waited a long time for the first Blue 1. A final score of 19 for a first game is pretty good.

You don’t need alcohol to win at board games. But it can help…

March 10th, 2018: Classic Crew

Crew Members: David M., Zevvy, David T.

With this trip to Haifa the blog retains the rights to its original name. Some new and some classic games with some classic folks.


Friday night we had some time before dinner, so I finally got to play Mottainai with someone. Even games where one person rushes, the score can be unpredictable thanks to back-orders. I almost had a turtle victory in one game, but it was faster to just end with a bunch of paper works. David did win the last game, where I had a ton on my craft bench but no time to sell. Very happy to have played this.

Stone Age

David – 187, Zevvy – 187

I picked this up from AliExpress cheap, knowing it was a classic but never having the right chance to play it. We played this before lunch while waiting for David T., and it was a blast. I managed to get fields and extra workers early, and more points off the first building. David seemed to be ahead in Green Tech cards but by the end I had 7 out of 8 and he had 4. I also had a lot of builders so the race for buildings brought the end of the game rather than cards. Turns out my instructions have a bad translation, and we should have put out more cards. Also missed the rule that resources count 1 point each, but didn’t affect the great fun of the game play. Definitely need to teach this to more people now that I know how to play.


We also squeezed in a game of Innovation. Clothing helped me rush the first two Achievements, after which David stole my points and got to 3 and 4 before me. In mid-game, I used Coal and Canning to get 5 and 6, but destroyed most of my cards in the process. It was a tense back and forth race to get 7, but David managed to hold me off and get it first, even though he was stuck on level 5 tech for a while. Astronomy did give me the Universe Achievement though, so I only needed one more. And another particularly successful use of Astronomy got me level 8 tech with enough points before David could slow me down again.

One Deck Dungeon

After lunch we switched to co-op mode. David T. played Mage and Alchemist, I was Warden and David M. was Slayer. For most encounters, one of the magic users teamed up with the Warden or Slayer, and we made it through the first floor of the Phoenix’s Den with little damage. Things got trickier in the second floor, but since gaining a potion heals in this version, we never had anyone with more than one damage counter. The only poison we got was from fighting Rock Wyrms. We each had 3 items and 3 skills, and just barely made it to level 4 before the final boss fight. The first round against the Phoneix did see some damage being dealt to the Alchemist and Slayer, but each of the 4 rounds we managed to strike back as well, finishing off the Phoenix with one final blow.


We player 3 quick rounds of Hanabi towards the end of the day. First round we got all the 1s right away, David T. starting with several. After two mistakes were made though, and red and yellow cut off at 3, we were limited on the progress we could make, and ended with a score of 18. Second game saw three early mistakes so we just started again. Third game was our best, though we didn’t get Yellow until very late, we got two colors to 5 quickly, followed by a third and then a fourth. Yellow stayed at 2 because I had the 3 and 5 but the deck had run out. Final score of 22 though is quite good.

Also played some Spaceteam with 3 players, involving much yelling and surprise to David’s roommate when he return home. Good times.