August 16th, 2016: Around the World in 3 Games

Crew Members: David M., Liz, Zevvy, David W.

It had been a while since we saw David W. and it was nice to be at David and Liz’s place so Liz could join us as well.


Liz- 81, David M. – 78, Zevvy – 72

Martin left this game here, we played the basic version–you have one card and have to match as many shapes and colors on the edges as you can. Sounds simple, but it’s like Set on steroids. Liz managed to take an early lead and though David was close behind, Liz kept her lead until the end. I wasn’t far behind either, but every point counts in this game.

Sushi Go

Liz – 41, David – 40, Zevvy – 37

Our first game, I got a lot of Dumplings early one but David and Liz got all the puddings. Liz was uncontested for Maki a couple times, and got come good Wasabi and Sashimi combos. David managed to tie her for puddings, and after point adjustment I was knocked down, and Liz came out on top.

Zevvy – 53, Liz – 42, David – 38

The second game, Liz and I took pudding in the first round and there was no more after that, leaving David with none. Though he had the most points the first round, I got over 20 points in the last round and while Liz had the most pudding, I had too much of a lead on her, since in one round all her points were from Maki.

Isle of Skye

Zevvy – 1st, Liz – 2nd, David W. – 3rd, David M. 4th

The scoring rules were Most Money, 1 point per sheep, 3 points per enclosed area of at least 3 tiles, and most Whisky. Since eveyone else was competing for Whisky since it combos well with most money, I focused on enclosed areas, which could in theory be worth more than sometimes winning the most money or Whisky. While David W. was ahead towards the end, he was denied a lot of tiles and the final scoring plus parchment bonuses pushed me into the lead with Liz in a close second. David M. had a lot of money and usually good things to sell, but was usually behind in Whisky and tiles to use to enclose areas as well.


David M. and I played a 2 player game of Innovation before the meeting, where my Alchemy gave David a huge lead and backfired on me, though he was ahead anyway and won 5 achievements to 1. Our next game with David W. was more drawn out and we even made it to Age 10.

There was little scoring in the early game, while David W. got a huge lead in technology. Road Building was passed back and forth but once I got some level 4 scoring cards I picked up the first few achievements. David M. scored some high level cards and picked up some more achievements, while David W. got the World Achievement and continued to tech up. When I was one achievement away form winning, we all started nerfing each other’s score piles, and I decided to try for the Empire achievement of having 3 of each resource. I began Splaying Up, but David’s Quantum Theory was giving him level 10 tech already. Finally, he played Software, forcing me to play A.I. and Robotics, and activate A.I. which ends the game and makes the player with the least points win.Fortunately, these cards also filled out the resources I need, and technically I got the achievement immediately, securing victory before the hostile robot takeover.

It was nice to play a variety of games that tell stories in their own way. It was a very nice evening for everyone.




August 2nd, 2016: Just Desserts

Crew Members: Nuri, David T., Zevvy, Juliana, David M., Phil, David H., (Finbarr)

We had quite a full house tonight, and Nuri graciously fed us Napoleon cake, Waffle cookies, and Hobgoblin. But like Hansel and Gretel, we would soon learn the truth about The Black Witch (Nuri’s beer), and not everyone would survive….


We played concept while waiting for people to show up. For some reason we had a hard time guessing Juliana’s word “Karaoke”, but David T. saved the day. He also guessed my “Crossword Puzzle” and Nuri’s red, religious drink–Wine, of course…

Betrayal at the House on the Hill

Since we had a lot of players we went with Betrayal, and pretty soon we were exploring this creepy house. David H. lost his batteries and while looking for some help got taken to the basement with Nuri and her dog companion, where they met up with Phil. The Haunt was delayed quite a bit, but shortly after I swapped out with David M. the Haunt began. Nuri was the betrayer, and had voodoo dolls of each of us. We had to find the dolls before Nuri killed too many of us. After giving each player a clue, she also revealed that all the necessary rooms had been discovered, but it was still a race against time (and Nuri’s psychotic desire to now kill all her former friends). When all but one doll had been found, David H. gave dynamite to Juliana who tossed it into the room with Nuri and David M., but while it finished of David, Nuri was still breathing. The game ended at that point with half the players dead, though technically Nuri had to kill more than half, it as quite a long and spooky game.

Sushi Go

Game 1: David H. – 34, Zevvy – 26, Nuri – 25., Phil – 24, David M. – 19

New players picked this up pretty quick, and David H. had a breakaway with Dumplings, while Nuri and I fought over Sashimi and both lost out. David H. also managed to get one pudding, saving him from -6 points at the end and winning with a good lead.

Game 2: Nuri – 39, David M. – 35, Phil – 34, David H. -25, Zevvy -24

Most of the pudding got used up early, and I gave David M. the last pudding, but Nuri still won, having gotten Sashimi and the Squid Wasabi combo, as well as some Dumplings. In the last round David h. and I had a Maki war which he won, and though he was stuck with the least pudding  he still had more points that I did.

David T. spent most of the night helping us make characters–as of now we will have a Wizard, Druid and Warlock–a spell heavy group.

July 26th, 2016: Burn!

Crew Members: David T., Zevvy, Nuri

We met at the old Ulpan dorms, where David had quite a spread of food for us. This was accompanied by games which had pictures of food on them…so Meta…

Sushi Go

Zevvy – 50, Nuri – 40, David – 39

The first round was full of Sashimi, and two players each got at least 3 for 10 points. There was no pudding, but I may have dealt one fewer card than I should have and scored my final card from the deck, which was pudding. Though after round 3, David had the most pudding anyway. No one got any huge dumpling piles, and there was a lot of Maki, so even with only 3 players the competition for points was tough.

Sentinels of the Multiverse

Zevvy – Parse, Nuri – Ra, David – America’s Greatest Legacy

Villain: Akash’Bhuta – DEFEATED

Environment: Celestial Tribunal

Nuri wanted to be a damage dealer this round, but we didn’t realize just how explosive Ra would be when supported by Parse and old man Legacy. I got two Critical Multipliers earlier, and Recompiled to boost Ra’s damage, while Legacy encouraged Ra to heal and continue to strike. Akash played cards to destroy equipment, but we were relying on our Ongoing powers and were unaffected. The Tribunal put Legacy and Akash on trial, and the executioners both helped and harmed us. By the time Akash finally had a Primeval Eruption of Limbs, we were set up to take them out pretty swiftly. Team Leader Tachyon was sent to the tribunal as a representative of Earth, but also served to distract the Ensnaring Brambles while giving us extra cards. With our full compliment of Ongoings, it still took some time to whittle down Akash’Bhuta’s massive health pool while keeping Tachyon alive, but no one said fighting mother nature in space using fire was supposed to be easy.

We also discussed the idea of playing some RPG stuff from time to time, starting with D&D and moving on to Shadowrun. Hopefully we can align our schedules enough to meet at least every other week, but we’ll see what happens.

December 23rd, 2015: The Cake is Not a Lie

Crew Members: Nuri, Zevvy, Josh, Roman, David

So far there has been פנים חדשים, a new face, at every meeting. My roommate Josh joined us for a game, a drink, and an introduction to Finbarr.

Sushi Go

Nuri – 54, Josh – 50, Roman – 48, Zevvy – 36

Back in the day we ate sandwiches and played Gamewright’s Slamwich. Now it’s all about sushi. We taught Josh and Roman who picked it up quickly. Josh scored high in the first round, completing a Sashimi, Nigiri, and tying with me for Maki. Roman had some dumplings and got out a lot of early pudding. I didn’t pay too much attention to Nuri’s cards, but she had some Tempura. Next round I failed to get three Sashimi, as Josh scored high again with two Squid Nigiri.


In the last round there was a ton of Maki, and Roman easily won those six points with seven Maki rolls. It seemed Josh was the winner, but in the final tally, he lost 6 points by having no pudding. Having even one pudding would have tied him with Nuri, who would have split the loss with him. Rookie mistake – always save room for desert!

(If you don’t eat your Sushi, you can’t have any Pudding!)


Roman – Contigency Planner, Nuri – Scientist, David – Medic, Zevvy – Researcher

We played with 4 infection cards, since everyone had played the game before. Roman started with Government grant, giving us two research stations for easy transport. There were no Yellow disease cubes, but many Black and some Red. We drew our first epidemic, but with Forecast we were able to stall and minimize the damage. Fortunately, we cured and eradicated the Red disease quite handily, but drew two more epidemics in quick succession, leading to some unavoidable outbreaks. David kept things under control and we had removed two Black cities from the discard pile, which was crucial.

Nuri managed to get four Black cards and cured that disease. We had few blue cards, and no real presence in the Yellow countries in order to swap cards. As the Researcher, I kept drawing Black and Red cards after they were cured, so they were only good for travel. Though there was only one epidemic left in the deck, we had to watch the number of cubes, as well as figure out how to get all the cures before the deck ran out. We hatched a plan to get David five Yellow cards, but we were still short on Blue. With eleven cards left in the deck on my turn, we had one round left to win, and realized that Roman would have to cure the Blue disease.

Then our heroes stopped to eat some Dragon-shaped Lemon-cake.

When the epidemic hit, we had fortunately had time to reduce all cities down to at least two, except the new city that got hit, Baghdad. Not to take any chances, I went to treat it, at the expense of giving away my blue card. Luckily, Roman drew the Airlift event and a Blue card, allowing him to fly Nuri to his city, grab the card, and find the cure, with one card left in the deck. Had we not played with four epidemics, the deck would have run out. (Though we would likely have found the cure earlier without having to worry about breakouts as much).


Cthulhu Fluxx

It’s like regular Fluxx…only with more Doom! The first few rounds, Nuri and David only had goals, while I got out a couple Investigator Keepers. The ‘Play 2’ rule came out, so we were just playing our hands until ‘Draw 4’ appeared. The card ‘Cosimc Instructions’ came out, which forces players to put out any ‘Un-Goal’ they have, but no one had any. Rules were reset, and Nuri seemed to have a plan, with the Necronomicon and the Elder Sign, though that Goal had been discarded, perhaps she could have returned it. But planning ahead in Fluxx is never a sure thing. She played a card which brought back ‘Cosmic Instructions’, so on my turn I had to play my ‘Un-Goal’ which causes Doom to win if the Necronomicon or Fungus are out, which they were. Though ‘The Feds’ could have taken out the Fungus, the Necronomicon wasn’t going anywhere. Doom wins!

As important as it is to save the world from disease (even Tehran), our heroes learned their lesson about saving room for desert. Finbarr insisted on getting some attention as well. It is by his power alone that Doom is barred from entering this material plane. And by power I mean saliva.